Game Development Community

Torque3D OSX Status

by Luis Anton Rebollo · in Torque 3D Professional · 01/20/2014 (11:55 am) · 26 replies

imagizer.imageshack.us/v2/800x600q90/194/ohhc.png

You can find the code at: github.com/LuisAntonRebollo/Torque3D/tree/dev_osx_opengl

This branch is a fork on Linux/OpenGL with UPDATED project generator for Xcode 5 and MINIMAL changes for allow compilation. All the merit is for the people of GG.

Currently am sorry to say that I can only give a very limited support by not having easy access to an Apple computer.

Reporting bugs:

If possible, Github is a great place to post issues to a forum.

Torque3D Crowdfunding for Linux, SteamOS, OSX, iOS, Android

I appreciate any donation to help the project. https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif.
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#21
02/25/2014 (4:46 am)
I removed the aux buffers and replaced them with an FBO. the comments in the code say it was using them cause some drivers have issues with using FBO for depth only. But the aux buffers were causing opengl errors to be thrown. I have no seen any issues on my mac intel card. Here is a patch file if you want to include this fix as well.

www.playmech.com/removedAuxBuffers.txt
#22
02/25/2014 (5:25 am)
@JeffH My current theory on the imposter rendering glitch and your terrain glitch is that dds generation is failing on mac osx. I will be looking into this soon to see if it is the issue.

Update: that theory is wrong. I forced it to rewrite the dds and opened it in gimp and its fine. Still looking into this, But I believe both your terrain and the imposter issue are related.
#23
02/25/2014 (10:47 am)
@Tim, thx for your changes. i need some time to add to the branch, as you know I have to borrow a Mac.
#24
02/25/2014 (1:36 pm)
Tim, I'll get Glenn S to report back to you sometime in the next couple days to test this out (mac buddy on here). Thank so much!
#25
02/26/2014 (3:01 pm)
@Tim: Imported your aux buffers code and no dice. Seems like it's something else instead.
#26
02/26/2014 (3:23 pm)
Oh yeah, I dont have a fix for your terrain issue yet. The aux buffer change was just to stop opengl errors.
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