Audio sounds not work on iOS7
by Andrea Fraboni · in Torque 2D Beginner · 12/16/2013 (11:13 am) · 13 replies
Hi
Why OpenAL don't work ??
Is there a problem in the code in the engine ??
Is there and update ???
Why??
Thanks to everyone
Why OpenAL don't work ??
Is there a problem in the code in the engine ??
Is there and update ???
Why??
Thanks to everyone
About the author
ASTRO SLAYERS my first game is on iTunes : https://itunes.apple.com/it/app/astro-slayers/id458581104?mt=8
#2
12/16/2013 (5:07 pm)
OpenAL itself hasn't been updated in a while. During the development of Three Step Studio we moved to the latest version and to my knowledge Creative Labs has taken down the developer site entirely though apparently they intend to provide access to the SDK through their support forums.
#3
but what is the future for Torque without sounds ??
Is there a scheduling for fix it ??
Thanks to all
Bye
12/17/2013 (10:28 am)
OK thanks boysbut what is the future for Torque without sounds ??
Is there a scheduling for fix it ??
Thanks to all
Bye
#4
So it's possible a fix for this iOS audio issue is submitted tomorrow or next month or a year from now or it never gets fixed. Sorry, but I can't be more specific than that.
12/17/2013 (11:37 am)
Torque 2D is open source - so schedules don't exist since there is no dedicated team that works on it. We are 100% dependant on people from the community to fix bugs and add features. So it's possible a fix for this iOS audio issue is submitted tomorrow or next month or a year from now or it never gets fixed. Sorry, but I can't be more specific than that.
#5
Yes ..... is true ..... now torque2d is open source....sorry
Now I think is not possible have a complete and ready engine for a update my projects ....
I hope all go to the best.
Bye
12/17/2013 (12:37 pm)
Thank you MikeYes ..... is true ..... now torque2d is open source....sorry
Now I think is not possible have a complete and ready engine for a update my projects ....
I hope all go to the best.
Bye
#6
If it never gets fixed, then nobody will use Torque2D.
Torque2D is a first class 2D engine. It's great that is open-source, anyone from the community can contribute and fix things.
But if nobody comes up with a solution for issues like this, my advice to GarageGames as a company is that someone from GG should step up and try to fix it.
12/17/2013 (1:32 pm)
Quote:
So it's possible a fix for this iOS audio issue is submitted tomorrow or next month or a year from now or it never gets fixed
If it never gets fixed, then nobody will use Torque2D.
Torque2D is a first class 2D engine. It's great that is open-source, anyone from the community can contribute and fix things.
But if nobody comes up with a solution for issues like this, my advice to GarageGames as a company is that someone from GG should step up and try to fix it.
#7
As nice as that would be, in reality because GG is a company they have no incentive to do so. They don't earn any revenue from the MIT engines now, so having GG employees work on T2D would be nothing more than corporate charity.
As a community, we have to stop pretending we're damsels in distress and hoping that a GG white knight will gallop in and save us. Either we find people with the talent and desire to spend their free time working on the engine or we come up with a clever business plan that allows us to generate money off of the MIT engine and pay someone to fix and add things. Otherwise, we are stuck playing the waiting game.
12/17/2013 (2:54 pm)
Let me start off by pointing out that even as a steering committee member, I have no inside information about what goes on at GG. The following comments are just my personal thoughts. Quote:But if nobody comes up with a solution for issues like this, my advice to GarageGames as a company is that someone from GG should step up and try to fix it.
As nice as that would be, in reality because GG is a company they have no incentive to do so. They don't earn any revenue from the MIT engines now, so having GG employees work on T2D would be nothing more than corporate charity.
As a community, we have to stop pretending we're damsels in distress and hoping that a GG white knight will gallop in and save us. Either we find people with the talent and desire to spend their free time working on the engine or we come up with a clever business plan that allows us to generate money off of the MIT engine and pay someone to fix and add things. Otherwise, we are stuck playing the waiting game.
#8
12/18/2013 (6:33 am)
OpenAL is a Creative Labs project and is not under GarageGames' control. Something Apple did breaks compatibility with OpenAL and so perhaps they should address it, or perhaps OpenAL's steering committee should address it. Oddly enough, Apple apparently has a hand in its development (wikipedia).
#9
12/18/2013 (9:08 am)
T2D is using the latest openal in the iOS 7 SDK. It says it inits successfully so there must be some non fatal API change that is causing sound to not work.
#10
I see this resource :
www.garagegames.com/community/resources/view/22445
but don't stop sound when I use iStopSound..... why ?
Is a point to start ?
You have test it ???
12/18/2013 (9:35 am)
Yes OpenAL inits successfully but don't work ....I see this resource :
www.garagegames.com/community/resources/view/22445
but don't stop sound when I use iStopSound..... why ?
Is a point to start ?
You have test it ???
#11
12/18/2013 (11:09 am)
I had a few minutes so i debugged the audio. While T2D does use some deprecated audio APIs they are suppose to still work in iOS 7. Everything seemed to initialize properly and produce no errors. Knowing how iOS upgrades go its most likely something small and stupid like an extra API call torque doesnt have.
#12
12/30/2013 (10:21 am)
Any developments on this issue? Any way to make OpenAL work again in iOS7?
#13
I don't know how this mentality persists. It will soon be the one year anniversary of Torque 2D going MIT. Since that day, it's been stated many times that the engine is in the community's hands. Anytime a GG employee has contributed to the engine, it's been purely for goodwill or charity reasons...mainly when there wasn't service work for that person to work on.
If there are issues with Torque 2D MIT, it's up to the community to identify, report, resolve, and finalize. GG is not involved in that process.
12/30/2013 (2:12 pm)
Posting as a GG employee...Quote:But if nobody comes up with a solution for issues like this, my advice to GarageGames as a company is that someone from GG should step up and try to fix it.
I don't know how this mentality persists. It will soon be the one year anniversary of Torque 2D going MIT. Since that day, it's been stated many times that the engine is in the community's hands. Anytime a GG employee has contributed to the engine, it's been purely for goodwill or charity reasons...mainly when there wasn't service work for that person to work on.
If there are issues with Torque 2D MIT, it's up to the community to identify, report, resolve, and finalize. GG is not involved in that process.
Associate Mike Lilligreen
Retired T2Der