New to Torque 3D. Looking to make something with a camera following a path.
by Edison Carter · in Torque 3D Beginner · 10/29/2013 (9:07 am) · 4 replies
I have been reading what I can and tutorials but there is a lot to know and not as much tutorial content as some other engines. Can someone point me in the direction of what is required to make a camera follow a path? I plan to make a Rift ride or something, but a direction on what is involved would be really helpful. Thanks.
#2
If you want to save yourself some time
and if you plan to have more advanced cutscenes
you might wanna check out
www.garagegames.com/community/blogs/view/22262
its called GMK and is a MIT licensed addon for T3D MIT
(However you will need to get it sorted as its not compatible with teh latest T3D version)
Here is a link to a thread that deals about problems with it
www.garagegames.com/community/forums/viewthread/134096
on a side note am currently looking into seperarting GMK`s cutscene editor from GMK.
It would be more usable on its own as GMK is not always working right even if you get it working.
However thats another story
10/29/2013 (9:17 am)
Hi an welcome,If you want to save yourself some time
and if you plan to have more advanced cutscenes
you might wanna check out
www.garagegames.com/community/blogs/view/22262
its called GMK and is a MIT licensed addon for T3D MIT
(However you will need to get it sorted as its not compatible with teh latest T3D version)
Here is a link to a thread that deals about problems with it
www.garagegames.com/community/forums/viewthread/134096
on a side note am currently looking into seperarting GMK`s cutscene editor from GMK.
It would be more usable on its own as GMK is not always working right even if you get it working.
However thats another story
#3
10/29/2013 (10:08 am)
Thank you.. It is more complicated than I thought it would be, figured I could have a path drawn out on the overhead map and then adjust after. But made me realize how much more Unity and Torque don't really offer that and it gets more into programming which I do not know enough of.. It made me rethink what I wanted to do, I don't know why I was so set on a ride that follows a path as much as using the joystick to go at your own pace in the Rift.. That lets me create the scenes more than deal with scripting camera stuff. Now I get to learn the animation portion. Whew.
#4
Have the player enter a cart and mounts itself then it rides or you make the player a player in a cart and make it an AI player and then you can force it to follow the path then you just look around.
Best way to do it is to use the bot path finding script on here
http://www.codesampler.com/torque.htm
You will have to change the datablock as it's using myboombot i believe so you need to change to defaultplayerdata but that should allow you to get the player to move I believe.
I am hoping to get it working myself then have a script and do a video tutorial for this stuff and it's hard to find info on how to do some of these features for T3D
10/29/2013 (4:21 pm)
I have been looking into making a Rift ride and there are two options.Have the player enter a cart and mounts itself then it rides or you make the player a player in a cart and make it an AI player and then you can force it to follow the path then you just look around.
Best way to do it is to use the bot path finding script on here
http://www.codesampler.com/torque.htm
You will have to change the datablock as it's using myboombot i believe so you need to change to defaultplayerdata but that should allow you to get the player to move I believe.
I am hoping to get it working myself then have a script and do a video tutorial for this stuff and it's hard to find info on how to do some of these features for T3D
Associate Michael Hall
Distracted...