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Networking/Ghosting

by Lycidiae · in Torque 2D Beginner · 10/27/2013 (3:20 pm) · 3 replies

Hello, I'm working on a game project of mine that is intended to be live play multi-player (two-player specifically) and I have run into a fairly substantial issue. That is: I have no idea how networking works in Torque 2D.

I have been told that the optimal system for networking a multi-player game of this kind is the ghosted system, but I don't have the knowledge base to implement that.

Is there someone out there who knows how to implement such a system or knows where I can find working networking tools to integrate into my game?

Thanks for your time!

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#1
10/31/2013 (3:06 pm)
I'm certainly no expert on networking, so I can't really be of much help. Torque 3D has the sort of networking system you are looking for, you could look through the source of that to see how it works.
#2
11/04/2013 (5:16 pm)
As is, Torque2D doesn't handle a true multi-player network as you are probably looking for. I've been working on a network tutorial for T2D, I just need some extra time to finish up my write up on it. I have re-created the TGB Checkers Tutorial, which is a turn-based style of networking with T2D. In order to perform a simulataneous gameplay with T2D's network as is, there is potentially ways to do it, but it would take a bit of effort. Some big questions go into just how much communication you really need to go back and forth, and how close you need to keep the link between client & server.
Several discussions on TGB's networking have covered parts of this topic, and the hint of real-time networking for T2D has never come to life.
My intended network example goes through a lot of the heart of netwroking with T2D, and if things go well, I might actually finish it before the end of the year. But most likely would be the best place to start.. just a matter of waiting for it.
#3
11/11/2013 (8:13 am)
Thank you both for the insight! I really appreciate the time you took to inform me of the state of things, it can feel a lot like stumbling around in the dark looking for information on this topic.

Doc, is there any chance I could get either a link to the Checkers tutorial you mentioned or the source to your work on it so that I can study how your networking functions? Also, is there a specific site/blog I should look to for the release of your other networking example when it is released?