Bug to confirm ??
by Jean-louis Amadi · in Torque 3D Professional · 10/27/2013 (6:41 am) · 5 replies
All T3D version.
In the file : Engine/source/math/mRect.hIn the method : inline bool RectF::intersectTriangle(...)
We have near of the beginning :
if(contains(a) || contains(b) || contains(b))
But shouldn't it be such as this ?:
if(contains(a) || contains(b) || contains(c))where the last test takes account the third vertex "C" of the concerned triangle instead of "B" again.
#2
10/27/2013 (4:19 pm)
Yep, that looks like a bug for sure.
#3
but never was remembered again to post for others.
10/27/2013 (6:51 pm)
that bug was spotted by alfio and was added in CE version.but never was remembered again to post for others.
// Check each triangle point to see if it's in us.
#ifdef AS_OPTIMIZATIONS_STAGE2
if(contains(a) || contains(b) || contains(c))
#else
if(contains(a) || contains(b) || contains(b))
#endif
return true;
#4
10/27/2013 (10:20 pm)
Quote:Since Alfio never acknowledged (that I know of) the open source software agreement anything within the CE that was authored by him could not be utilized for the MIT version of T3D. But now that someone else has independently noticed this error what say you that we fix it for the 3.5 release -- preferably without the #ifdef garbage.
that bug was spotted by alfio and was added in CE version.
but never was remembered again to post for others.
#5
github.com/GarageGames/Torque3D/pull/526
- Dave
11/06/2013 (11:25 am)
Fixed in the development branch in preparation for the v3.5 release.github.com/GarageGames/Torque3D/pull/526
- Dave
Torque Owner David Robert Pemberton
www.deadlyassets.com
but your probably right about contains[c], funny this hasn't been spotted before.