Game Development Community

What games can Torque 3D make?

by William · in Torque 3D Beginner · 09/21/2013 (1:18 pm) · 17 replies

What kind of games can torque 3d make? It seems more oriented towards fps and third person games.

#1
09/21/2013 (1:37 pm)
common thinking but hey its k

now T3D should be simply seen as what it is
a Engine - therefore
you can make a platformer with it
or a RPG/ and so on and on

at the end it depends only on you
what you choose your game to be
what gameplay characteristics you want?!
now instead of asking what types of games T3D can make
how about tellin us - what kind of game you want to make?
that way you might actually get some real input
instead of a wave of replys that are only going to discuss
how T3D is seen by newcomers or outside of the community.
#2
09/21/2013 (1:45 pm)
I'm not set on the idea but I was thinking about making a 2.5D style RPG game.
#3
09/21/2013 (2:21 pm)
It's true that T3D is geared towards FPS ootb, but there is guides for creating RTS and Tactical-action hybrid. Daniel Buckmaster is working on a vim-like-real-time-tactics prototype (vlrtt) and I myself am working on a SideScrolling prototype. There is also the coin collection game tutorial. So there is plenty of other game types to pick from!

If you are willing to invest a little money there is also the 3D action adventure kit and the Modern Air Combat Starter kit, and a rpg engine is close to release (afaik).
#4
09/21/2013 (3:07 pm)
Torque 3D is a "game" engine, and can be used to generate pretty much any type of game you need to make.

The default codebase is oriented towards FPS (only due to the camera). All you need to do is adjust this as you feel necessary, the community is here if you need any help doing so.
#5
09/21/2013 (5:05 pm)
Actually, to be fair, T3D is a framework. The nexus is its rendering engine, into which modules which handle physics, sound, etc., are plugged in.

You could make an augmented reality game, a virtual tourism environment, or a teleoperation interface. The world's your oyster.
#6
09/21/2013 (7:32 pm)
As everyone else has said you can make anything you like I just tried a 3d side scroller using the Virtual Reality headset for camera movement.

http://www.youtube.com/watch?v=AzwgIdnxDN4

Can also have the mouse move the world around and it's more like fez or even have keyboard which will rotate the camera 90 degrees or you could have it all as a simple side scroller like Oddworld Abe's Odyssey

There is so many things you can do with it :) even a old school top down shooter if you like
#7
09/21/2013 (8:23 pm)
I feel the need to reiterate. You can make anything you want to, but T3D is expecting you to make a FP or TP perspective game, and probably a shooter. It has features and optimisations that make that assumption. (Robert: in more than just the camera, but that is one of the most prominent examples.)

This is slowly changing, but be aware that you may have to do a little bit of working around the existing paradigm.

(vlrtt is a squad-based tactics game, kind of like Dragon Age. Just for the record. Vim-like isn't exactly a well-recognised genre yet ;P)

EDIT: If you're thinking 2.5D top-down, check out this thread for a bit of discussion around that subject.
#8
09/22/2013 (12:45 am)
Quote: fps and third person games
What other kind are there? First person or third person - I'm not sure you can make a second person perspective game....
#9
09/22/2013 (5:31 am)
Haha, touché. When I say third-person I mean over-the-shoulder attached-camera, rather than far or completely detached camera. In effect: you always view the world 'through' your control object. You can work around it... which is what I said above.

EDIT: Oh dear. I guess accented text is a bad idea. Sigh.
#10
09/22/2013 (8:54 am)
I wonder if 2.5D might be better done in Torque 2D?
#11
09/22/2013 (9:05 am)
The only problem with T2D is the lighting - if you want dynamic shadows or anything like that you're going to have to work for it. I think I'd use T3D for this sort of project - you can basically make a Neverwinter Nights 2 clone in T3D if you have the modelling skills....

Wait - maybe you can have a second person game. Just have game viewed from the main character's minion's eyes all the time....
#12
09/22/2013 (9:13 am)
Quote:Wait - maybe you can have a second person game. Just have game viewed from the main character's minion's eyes all the time....

Then what happens when facing several of them... Anyone said insect view? :o)
#13
09/22/2013 (9:39 am)
Think about it like a book.

First-person is 'I'.
Second-person is 'you'.
Third-person is 'they'.

So second-person is a view where you stare directly into your character's eyes all the time. Q.E.D.
#14
09/22/2013 (10:58 am)
Quote:
So second-person is a view where you stare directly into your character's eyes all the time. Q.E.D.

the mind boggles, trying to control the character by the reflection in there eyes Lol
#15
09/22/2013 (11:03 am)
Well I am not "they" if I am controlling the avatar. So it would be an "out of body" view for so called 3rd person view. At least for a game where you only ever control one avatar. For an RTS it is probably they controlling your them.
#16
09/22/2013 (11:22 am)
Then RTS is in reality a kind of schizophrenia state of mind as it all becomes me, they, I and "out of body" experience.

No wonder my current game play messes up with my mind. Mega lol :o)

#17
09/22/2013 (2:37 pm)
Oh, wait. Let me answer that original question. Torque 3D can make PC games that run in Windows. Or maybe a little bit in MacOS or Linux if you're up for that bag of worms. As with most game engines, what exact type of game you make is up to you.