Please delete post. The links are broken, and information is outdated.
by Angryfly3D · in Game Design and Creative Issues · 09/20/2013 (8:01 pm) · 3 replies
Please delete post.
The links are broken, and information is outdated.
The links are broken, and information is outdated.
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Also, you could always create your tall buildings in 3 stages. A base, a middle and a top. If I want a taller building I just through in more middle sections and shorter buildings would need less. Oh, and if you had a few of these, I could mix and match to end up with 100+ variations. Something to think about, at least.
09/21/2013 (5:13 pm)
Looks great as always, Vlad! I'll suggest (like in the other thread) that when you UV map your models, consider placing the lights areas as their own polys/UVs. That way I can go into Blender and create a new material for the lights and then have Torque do its glowy thing on only those panels.Also, you could always create your tall buildings in 3 stages. A base, a middle and a top. If I want a taller building I just through in more middle sections and shorter buildings would need less. Oh, and if you had a few of these, I could mix and match to end up with 100+ variations. Something to think about, at least.
Torque Owner Demolishun
DemolishunConsulting Rocks!
www.youtube.com/watch?v=kURXEEqZCgQ&feature=c4-overview&list=UU-3gl5xamO...
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