Game Development Community

Questions about ExtendedMove Class

by NiN-NiN · in Torque 3D Professional · 09/06/2013 (10:12 am) · 0 replies

So i've been trying to merge Oculus Rift and Razer Hydra together but i've run into a snag and I am unsure how to fix it regarding the ExtendedMove Class.

I have one of the hydra trying to control the rift's view instead of being seperated.

I was looking at this https://github.com/GarageGames/Torque3D/wiki/ExtendedMove-Class

Which says you can have three sets and I can see the issue is the Hydra is sending data using $mvPosX0 and the rift is using $mvPosX0 as well.

I can disable the rift and the hydra all works fine but the issue is I am unsure how I can make the rift the thirdset using $mvPosX2 does anyone know at all?