Game Development Community

Screenspace lightning, Wetness and precipitation

by Kory Imaginism · in Torque 3D Professional · 06/02/2013 (10:08 am) · 21 replies

I would like to start a thread covering these two issues. With screenspace lightning and; wetness and precipitation. Both are going to be a big part of the project I'm working on and I would like to see what the community thoughts are on these. Should they be a part of T3D?

Neither one has been in T3D but both have been done before.

Alfio a few years ago developed a screenspace lightning shader for T3D:




I believe Marcus L created a wetness shader for T3D 1.1 beta 3:


Both I feel would be a great addition to the POSTFX in T3D. I would just like to see what everyone else thinks about these two.


Currently the wetness can be downloaded from here:
themxg.webs.com/torque/Wetness_Shader_1.1b3.zip

I have the screenspace lightning shader (awaiting approval to share with the community). The lightning shader was done for 1.2 and doesn't need much work to get operational in 3.0. The wetness may need a little more work. If anyone is up to it lets try to get these feature added to the main branch as a part of T3D.
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#21
07/09/2013 (6:52 pm)
Ron
You are correct sorry for the mess up but like you and I said. The issue with the original solution was the transparency. I'm sure if there is a work around it or a fix it would fix most of the transparency issues people are having and also it may fix the original code. Not for sure if that was the only thing wrong with that code or even if the code is still floating around.
Maybe a new solution is in order but I'm sure the transparency issue would need to be fixed first. Anyways wish you luck with it. Also with the GI solution. I'm sure things will work out. The work being done to T3D is really starting to take shape. Kind of excited about it's future!
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