Engine crash when the PlayerData datablock doesn't have a model.
by Kyrah Abattoir · in Torque 3D Professional · 04/17/2013 (5:18 am) · 3 replies
If you use a custom PlayerData datablock that has no 3D model, the engine will crash.
About the author
3D artist, programmer, game designer, jack of all trades, master of none.
#2
If not a graceful recover, at least a message in the log/torsion output before commiting suicide :)
04/17/2013 (9:09 am)
I'm just pointing this out because... i spent 4 days trying to figure it out and it gives no helpful information as to what exactly happened.If not a graceful recover, at least a message in the log/torsion output before commiting suicide :)
#3
may be it is already fixed for 3.0
04/17/2013 (9:18 am)
i think,i saw a pull request on github to fix it.do a look on pull requests.may be it is already fixed for 3.0
Torque Owner Richard Ranft
Roostertail Games
I can't decide if I prefer it this way or not. I suppose it doesn't really have to crash - a more graceful recovery would be nice. You can always make a transparent box and use that for the player model....