T3D 2.0 - Rift Valley - Issue with Glow using stereo rendering.
by Oscar Velzi · in Torque 3D Professional · 04/15/2013 (11:13 am) · 2 replies
Thread Body:
Build: 2.0 Final
Platform: Windows 7 64bit
Target: Rendering
Issues: Glow shader glitches on stereo rendering like the one seen in the Rift Valley demo. It's exactly like this issue we are having: http://www.garagegames.com/community/forums/viewthread/131991
Steps to Repeat:
1. Open the rift valley demo
2. Select an object and set glow on the texture.
3. See it with stereo rendering.

Build: 2.0 Final
Platform: Windows 7 64bit
Target: Rendering
Issues: Glow shader glitches on stereo rendering like the one seen in the Rift Valley demo. It's exactly like this issue we are having: http://www.garagegames.com/community/forums/viewthread/131991
Steps to Repeat:
1. Open the rift valley demo
2. Select an object and set glow on the texture.
3. See it with stereo rendering.

About the author
Lead Artist of Iron Tower Studio
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#2
It looks like you already opened this as an issue on GitHub. I'll post the link here so it doesn't get lost:
github.com/GarageGames/Torque3D/issues/335
- Dave
04/16/2013 (8:46 am)
@Oscar:It looks like you already opened this as an issue on GitHub. I'll post the link here so it doesn't get lost:
github.com/GarageGames/Torque3D/issues/335
- Dave
Associate Ron Kapaun
3tdstudios.com
We will take a look at it. Thanks for the heads up. I think the issue is likely similar to the post effects issues we had to work with. Shadows and things like that had to be rethought in order to account for the rendering changes. More to follow. I sent Dave a heads up and he is tracking this as well.
Ron