Multiple terrain blocks
by Jonas · in Torque 3D Professional · 03/20/2013 (5:13 am) · 8 replies
Hey,
I am having a issue with my project in regards to multiple terrain blocks.
The terrain blocks in Torque seems to have a 90 degree edge on the sides, i guess to work as bounds,
however this becomes a issue as i want to have the player be able to move over many terrain blocks.
I have done alot of searching on the issue but so far it have raised more questions then answers.
Is there a known fix for this? if so could someone please point me to it.
Engine version: T3D 2.0 MIT // No source changes made
Best regards
Jonas
I am having a issue with my project in regards to multiple terrain blocks.
The terrain blocks in Torque seems to have a 90 degree edge on the sides, i guess to work as bounds,
however this becomes a issue as i want to have the player be able to move over many terrain blocks.
I have done alot of searching on the issue but so far it have raised more questions then answers.
Is there a known fix for this? if so could someone please point me to it.
Engine version: T3D 2.0 MIT // No source changes made
Best regards
Jonas
About the author
Freelance 3D artist at day scripter/coder on Enduring Life at night. Lover of all things TorqueScript.
#2
03/20/2013 (7:19 am)
Can you make a screenshot? When I tried to merge multiple blocks for testing, this worked, the only bad thing was, that the texture did not fit seamless.
#3
OOTB, it's pretty cumbersome to have multiple terrainblocks :)
03/20/2013 (7:19 am)
Ah The T3D Terrain Master should be what you are looking for, don't know what the state of it is tho.OOTB, it's pretty cumbersome to have multiple terrainblocks :)
#4
I'm with Duion on this one, though - the main issue I've seen is that it's almost impossible to hide the seam between two blocks.
03/20/2013 (7:36 am)
The skirt is actually on every cell of the terrain block - you can see them from beneath. I think it's to help hide possible gaps between cells.I'm with Duion on this one, though - the main issue I've seen is that it's almost impossible to hide the seam between two blocks.
#5
03/20/2013 (7:41 am)
The cells are objects that scale down in detail if you move away, took my some time to figure out. If you move away from a terrain cell after some time it halves the polygons and if you move further then it halves them again and so on, something like this.
#6
03/20/2013 (8:09 am)
And they are culled when not in frustrum or are blocked by an occluder or are not in view through a zone portal, etc....
#7
@Texture seam issue - This is definitly a issue im having a hard time finding a solution for. Will definitly have a more indepth look at it once i get multiple terrains going.
Best regards
Jonas
03/20/2013 (8:58 am)
Thank you very much Lukas, I will have a closer look at it in the morning but on first glance it looks good.@Texture seam issue - This is definitly a issue im having a hard time finding a solution for. Will definitly have a more indepth look at it once i get multiple terrains going.
Best regards
Jonas
#8
03/20/2013 (9:03 am)
Double post....
Torque Owner Lukas Joergensen
WinterLeaf Entertainment