Minko ShaderLab - A MIT Based Shader Graph
by Benjamin Stanley · in Torque 3D Beginner · 03/15/2013 (10:55 pm) · 3 replies
Hey all!
For those of us who do not know anything about shaders and the like. I may have just found a solution for those of us artists.
Behold Minko ShaderLab.
What is this black Magic?!
The ShaderLab is a web application providing a visual programming environment to create, test and share hardware accelerated rendering effects or "shaders". It benefits from Minko's optimized JIT compiler to create high speed and lightweight shaders.
Is this Open Source?
YES! Licensed under the MIT License!
You can find the Source Code here
My Plea
Please someone Integrate this into T3D! I am no programmer so I cannot or I would!
I know allot of us if not all will benefit from this awesome tool!
You can find Minkos official Website here
For those of us who do not know anything about shaders and the like. I may have just found a solution for those of us artists.
Behold Minko ShaderLab.
What is this black Magic?!
The ShaderLab is a web application providing a visual programming environment to create, test and share hardware accelerated rendering effects or "shaders". It benefits from Minko's optimized JIT compiler to create high speed and lightweight shaders.
Is this Open Source?
YES! Licensed under the MIT License!
You can find the Source Code here
My Plea
Please someone Integrate this into T3D! I am no programmer so I cannot or I would!
I know allot of us if not all will benefit from this awesome tool!
You can find Minkos official Website here
About the author
My name is Benjamin Stanley. I am a Procedural World enthusiast, 3D artist, and Generally Awesome Guy. I have worked on various projects and Modifications in the past and I am currently looking at making a Free Game with Torque 3D or Torque 2D.
#2
03/16/2013 (12:04 pm)
Well the problem with integrating Minko ShaderLab with Torque 3D is that it is written entirely in ActionScript and depends completely on Adobe Flash to work at all.
#3
The main problem is the output ;) I think Mink Shaderlab outputs actionscript and not hlsl (or glsl) shaders that Torque needs. Also the output needs to be customized to work with T3D
03/16/2013 (12:08 pm)
Should be easy enough to embed flash into the editors, thats not the main problem.The main problem is the output ;) I think Mink Shaderlab outputs actionscript and not hlsl (or glsl) shaders that Torque needs. Also the output needs to be customized to work with T3D
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