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Minko ShaderLab - A MIT Based Shader Graph

by Benjamin Stanley · in Torque 3D Beginner · 03/15/2013 (10:55 pm) · 3 replies

Hey all!

For those of us who do not know anything about shaders and the like. I may have just found a solution for those of us artists.

Behold Minko ShaderLab.

What is this black Magic?!

The ShaderLab is a web application providing a visual programming environment to create, test and share hardware accelerated rendering effects or "shaders". It benefits from Minko's optimized JIT compiler to create high speed and lightweight shaders.

Is this Open Source?

YES! Licensed under the MIT License!

You can find the Source Code here

My Plea

Please someone Integrate this into T3D! I am no programmer so I cannot or I would!
I know allot of us if not all will benefit from this awesome tool!

You can find Minkos official Website here

About the author

My name is Benjamin Stanley. I am a Procedural World enthusiast, 3D artist, and Generally Awesome Guy. I have worked on various projects and Modifications in the past and I am currently looking at making a Free Game with Torque 3D or Torque 2D.


#1
03/16/2013 (7:22 am)
Seems feasible, unfortunately i'm currently working on another project and have a bad habit of changing focus top easily... After my project is done i will look into this unless someone else beats me to it :)
#2
03/16/2013 (12:04 pm)
Well the problem with integrating Minko ShaderLab with Torque 3D is that it is written entirely in ActionScript and depends completely on Adobe Flash to work at all.
#3
03/16/2013 (12:08 pm)
Should be easy enough to embed flash into the editors, thats not the main problem.
The main problem is the output ;) I think Mink Shaderlab outputs actionscript and not hlsl (or glsl) shaders that Torque needs. Also the output needs to be customized to work with T3D