About onEndCollision ? (Sloved!)
by KevinYuen · in Torque 2D Beginner · 03/15/2013 (9:49 am) · 4 replies
function init(...)
{
...
%this.CollisionShapeId = %this.owner.createCircleCollisionShape( %this.owner.FireRange );
if( %this.CollisionShapeId == -1 )
{
return false;
}
%this.owner.setCollisionShapeIsSensor( %this.CollisionShapeId, true );
...
}
function ObjectBehaviorHotArea::onCollision( %this, %sceneObject, %collisionDetails )
{
echo( "onCollision: " @ %this @ " # " @ %sceneObject @ " # " @ %collisionDetails );
}
function ObjectBehaviorHotArea::onEndCollision( %this, %sceneObject, %collisionDetails )
{
echo( "onEndCollision: " @ %this @ " # " @ %sceneObject @ " # " @ %collisionDetails );
}output:
onCollision: 1240 # 1247 # 0 1
onEndCollision: 1240 # 0 1 #
%sceneObject was missing in onEndCollision?
I need to confirm who leave my area, help me :)
#2
onCollision: 1240 # 1247 # 0 1
onEndCollision: 1240 # 1247 # 0 1
thank u for your help :)
03/15/2013 (5:22 pm)
result:onCollision: 1240 # 1247 # 0 1
onEndCollision: 1240 # 1247 # 0 1
thank u for your help :)
#3
03/16/2013 (4:21 am)
You are most welcome.
#4
03/21/2013 (6:52 am)
update params:function ObjectBehavior::onCollision( %this, %thisowner, %sceneObject, %collisionDetails ); function ObjectBehavior::onEndCollision( %this, %thisowner, %sceneObject, %collisionDetails );
Associate Melv May
I have just committed a fix here. Please let me know if this fixes it for you.