Forest Editor - error: Brushes.cs
by Akash · in Torque 3D Beginner · 03/04/2013 (6:06 am) · 12 replies
My Torque 3D (Pre-Compiled Version) download was interrupted twice(i use IDM), the ZIP did extract but after 2 errors, i ignored them thinking everything would be fine but now the problem seems to be popping up, i get this:
"Your Art/brushes folder does not contain valid brushes.cs. Brushes you create will not be saved" error
http://www4.picturepush.com/photo/a/12335517/img/12335517.jpg
500 MB is a big download for my slow connection, what should i do? The TOrque 3D 3.0 release is said to be released this month.
SHOULD I DOWNLOAD ANOTHER ZIP OR SHOULD I WAIT FOR THE TORQUE 3D 3.0 RELEASE?
Thanks
"Your Art/brushes folder does not contain valid brushes.cs. Brushes you create will not be saved" error
http://www4.picturepush.com/photo/a/12335517/img/12335517.jpg
500 MB is a big download for my slow connection, what should i do? The TOrque 3D 3.0 release is said to be released this month.
SHOULD I DOWNLOAD ANOTHER ZIP OR SHOULD I WAIT FOR THE TORQUE 3D 3.0 RELEASE?
Thanks
About the author
#2
"The TOrque 3D 3.0 release is said to be released this month."
where u get that?
03/04/2013 (9:13 am)
do a forum search on recent posts.u will get more info on that problems."The TOrque 3D 3.0 release is said to be released this month."
where u get that?
#3
About the T3D 3.0, i read it here (Torque 3D 3.0 RoadMap)(http://www.garagegames.com/community/blogs/view/22106):
Torque 3D 3.0 Timeline
----------------------
The Steering Committee is aiming to have three or four releases a year, where a release is defined as merging all development branch changes into the master branch. "To that end we are looking to a March 2013 release for T3D 3.0." <---
03/04/2013 (1:33 pm)
Thanks ... About the T3D 3.0, i read it here (Torque 3D 3.0 RoadMap)(http://www.garagegames.com/community/blogs/view/22106):
Torque 3D 3.0 Timeline
----------------------
The Steering Committee is aiming to have three or four releases a year, where a release is defined as merging all development branch changes into the master branch. "To that end we are looking to a March 2013 release for T3D 3.0." <---
#4
www.garagegames.com/community/resources/view/21605
abighole.hngamers.com/1XvPS
03/06/2013 (12:38 pm)
I wouldn't count your chickens until they hatch. As far as the forest editor. Use this to fill it up, its a tool I wrote that handles alot of this for you. Alternative download location is below. www.garagegames.com/community/resources/view/21605
abighole.hngamers.com/1XvPS
#5
Thanks!
- Dave
03/06/2013 (12:50 pm)
I created a bug report here: github.com/GarageGames/Torque3D/issues/245. It would be great that as you come across bugs that you create an Issue on GitHub.Thanks!
- Dave
#6
1. A new editor with new fancy theme(just like in UDK or Unity, the components menu & bars of Unity are designed in simple & efficient way, sad that its not so in T3d which has jpeg files like icons instead of the drop down menus as they are in Unity)
2. The editor would be even more great if it were seperate (not part of the Game .EXE)
PS: i feel that the Editor is the main reason of Unity's success.
___
A Comment from one of the senior developrs of GG himself, its an honour to get to read from you Sir.
03/07/2013 (6:43 am)
I am really eagerly awaiting the release of T3d, it surely will have many bugs fixed, but i really wish these things were considered/part of the changes in 3.0:1. A new editor with new fancy theme(just like in UDK or Unity, the components menu & bars of Unity are designed in simple & efficient way, sad that its not so in T3d which has jpeg files like icons instead of the drop down menus as they are in Unity)
2. The editor would be even more great if it were seperate (not part of the Game .EXE)
PS: i feel that the Editor is the main reason of Unity's success.
___
A Comment from one of the senior developrs of GG himself, its an honour to get to read from you Sir.
#7
So if you really want another design, you could make a skin and change the control bindings and if it's better than the default, others can integrate that.
03/07/2013 (6:54 am)
The design depends on individual taste, I for example would like the same hotkeys and controls as in blender, but that would annoy all who don't use blender.So if you really want another design, you could make a skin and change the control bindings and if it's better than the default, others can integrate that.
#8
So the Editor is a "VISUAL" C++ (MSVCPP "Form"?) in the Source ZIP?
Where should i start from if i want to dig in the SourceCode?
Everything was OK but the problem is i do have C Programming knowledge but not of C++.
The OO part confuses me but i guess i will have to learn C++ if i am to understand the Code.
03/07/2013 (4:39 pm)
Oh yes that's right, the taste is not universal.So the Editor is a "VISUAL" C++ (MSVCPP "Form"?) in the Source ZIP?
Where should i start from if i want to dig in the SourceCode?
Everything was OK but the problem is i do have C Programming knowledge but not of C++.
The OO part confuses me but i guess i will have to learn C++ if i am to understand the Code.
#9
03/07/2013 (7:12 pm)
You should start by pressing F10 to open the gui-editor ;)
#10
03/07/2013 (8:28 pm)
LOL :D Thanks BUT I'm talking about the T3D Game "Engine" SourceCode.
#11
03/08/2013 (2:36 am)
For changing the editors layout and functions you do not need that for a start, so why start with the hard part?
#12
03/08/2013 (3:46 am)
Its not just about the layout, i want to read the codes written by the developers, not sure where to start, i had seen main.cpp though (during extraction of the source zip) but still the overall size of the SourceCode is scary.
Duion