DNT(CSharp Scripting Version) is faster than stock T3D
by Vince Gee · in Torque 3D Professional · 02/23/2013 (4:49 pm) · 7 replies
I know I said this before but finally I can have you look and see for yourself. I published DNT out to GitHub at github.com/WinterleafEnterainment/DNT-Torque3D. You can download all the source code and compile it and check it out for your self.
vince
vince
About the author
www.winterleafentertainment.com
#2
All the source code is out on GitHub, try it yourself and see the difference.
02/23/2013 (5:08 pm)
DNT is a product that exchanges the TorqueScript scripting model with Microsoft CSharp language. The product info is available at http://www.winterleafentertainment.com/Products/DotNetTorque.aspxAll the source code is out on GitHub, try it yourself and see the difference.
#3
But what's that about GitHub? Isn't DNT licensed anymore?
02/23/2013 (5:44 pm)
It doesn't surprise me, to be honest. In a good way. :)But what's that about GitHub? Isn't DNT licensed anymore?
#4
02/23/2013 (6:03 pm)
DNT is opensource, you can use the code however you want. The only thing that is licensed is the Customizer, which is a tool which reads your custom c++ and generates DNT files so your custom console functions are available as pinvokes inside of the csharp.
#5
02/23/2013 (6:05 pm)
Basically, I ran the customizer against Stock MIT 2.0 and published all the output generated into the GitHub, ( I did do some clean up). All files generated by the customizer plus the core DNT code is opensource.
#6
Thank you for open sourcing the core Dot Net Torque code.
02/23/2013 (8:25 pm)
This is a great boon to T3D!Thank you for open sourcing the core Dot Net Torque code.
Duion