how t3d's zip support works ?
by Ahsan Muzaheed · in Torque 3D Professional · 02/13/2013 (1:54 am) · 2 replies
Quote:
Open the folder you want to zip, highlight all the contents of that folder and zip. Name the zip the same as the folder. Delete the folder as you won't need it. tgea will read directily from the zip.
is that also applicable to t3d?
i tried that with script folder and "soldier" folder.
in case of script folder,t3d failed to start.
and for "soldier" game started with this error:
"art/datablocks/player.cs (0): preload failed for DefaultPlayerData: ShapeBaseData: Couldn't load shape "art/shapes/actors/Soldier/soldier_rigged.DAE"."
About the author
Torque 3D enthusiastic since 2010.Have been working in several T3D projects besides of Unreal Engine 4 and Unity 3D. NEED a hand with your project? SHoot me a mail. http://www.garagegames.com/community/forums /viewthread/138437/
Ahsan Muzaheed
Default Studio Name
now it is working.
wondering!
that PD's name sounds something different.but it is now working.