Game Development Community

New Pathing System used in Final Fantasy 14: A Realm Reborn

by Kevin Mitchell · in Torque 3D Professional · 02/03/2013 (8:36 pm) · 5 replies

Not if anyone's seen this post:

AI Path finding

Has anyone used this tool they mention?
I'm thinking of looking into it.

I've never really though about the strain of path finding as they have. Especially in a mmo spectrum. One other thing that interest me is how they use that to make their area maps.

#1
02/04/2013 (3:04 am)
Recastnavigation seems to be the name of it when I looked it up. It looks like it can calculate jump points as well.

http://code.google.com/p/recastnavigation/

#2
02/04/2013 (3:21 am)
And now i see several links around T3D for it.... I'll stop posting half sleep now...
#3
02/04/2013 (3:37 am)
Is there anyone currently using this?
#4
02/04/2013 (6:08 am)
Basic recast is in the resources by Daniel Buckmaster and is also what his advanced recast commercial app "walkabout" is based on. WalkaBout has jumping for Ai.
#5
02/04/2013 (8:43 am)
I'm using Walkabout and... it's pretty much awesome.