Torque 3d clent/server connect
by Zeph · in Torque 3D Beginner · 12/08/2012 (9:20 am) · 0 replies
My question is this. How would I get Torque to connect to the server where there is one MMO server running within the Torque script.
Within my testing. Ive managed to have the Torque editor running, while having another Torque game client opened from the same machine. I used this through I'm assuming local host, and Used through the server query client side, since The editor was the one to create the server instance.
My confusion is where in the Torque would I change the value for connect to IP or say gamename.com port:2600?
I'm asking this because I think after compile, when I try to install client copy's on other machines for testing, this wont work since the default is local host, and Torque seems set up for where there is a server query for multiple servers from the client which is local host on the client machine.
I basically need one server hosted by my server, when the client is compiled, the default of host game is disabled, and the client connects to that one hosted servers address.
Any help would be appreciated :)
Within my testing. Ive managed to have the Torque editor running, while having another Torque game client opened from the same machine. I used this through I'm assuming local host, and Used through the server query client side, since The editor was the one to create the server instance.
My confusion is where in the Torque would I change the value for connect to IP or say gamename.com port:2600?
I'm asking this because I think after compile, when I try to install client copy's on other machines for testing, this wont work since the default is local host, and Torque seems set up for where there is a server query for multiple servers from the client which is local host on the client machine.
I basically need one server hosted by my server, when the client is compiled, the default of host game is disabled, and the client connects to that one hosted servers address.
Any help would be appreciated :)