Game Development Community

New Project Manager v1.1

by David Wyand · in Torque 3D Beginner · 11/22/2012 (10:42 am) · 3 replies

Greetings!

Following the removal of the Torque 3D Toolbox and all game binaries from the GitHub development branch, a couple of bugs were exposed in the Project Manager:

  • When a template didn't contain an executable the template would not show up in the new projects dialog.
  • When a user's project didn't contain an executable it wouldn't show up in the projects list
I've checked in fixes for both of these bugs in the repository at github.com/GarageGames/Torque3D-ProjectManager. I've also placed a new v1.1 ZIP file in the Downloads section on GitHub. This contains everything you need to run the Project Manager and instructions on how to use it.

- Dave

About the author

A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!


#1
11/22/2012 (12:59 pm)
Hi David,

The install of the Torque 3D Project Manager was succeeded, and it was very easy as well. Thank you.

However, I have a question:

I had two projects in the Torque 3D folder; I should also open them up so next regenerate both similar as has been done with the fresh project created after installing the new Torque 3D Project Manager or that is not necessary.

Thanks in advance.

Regards,
#2
11/23/2012 (7:36 am)
No, you don't need to regenerate your projects when switching to the new Project Manager. You would only need to regenerate if the source code files change.

- Dave
#3
11/24/2012 (1:28 pm)
Hi Dave,

Thanks a lot for clarify my question.

Sincerely,