Character animation on client issue
by Howard Dortch · in Torque 3D Professional · 11/17/2012 (8:05 am) · 6 replies
I start a game as a server player, log into game from another computer on a LAN. The server player sees the characters walk around normal. The LAN client sees all the characters in "T" pose and no walk animations. I copy the current version of the game to the other computer so it's exact code base.
Any clues ?
Any clues ?
#2
11/17/2012 (2:16 pm)
Nothing declaring a fail condition. Validation for characters is all. It also fails with dedicated server. I saw this before in one of the threads but can't find the reference now, seems it was a simple fix.
#3
Looking at the code, the bug has the potential to affect real players as well as AIPlayers.
11/18/2012 (3:57 am)
Could it be related to this issue?Looking at the code, the bug has the potential to affect real players as well as AIPlayers.
#4
11/18/2012 (5:02 am)
It used to work fine. A few revisions ago all was well but I have since added more characters ala MACK/FACK kits. I'm sure it is a dumb switch someplace or some obscure command like a obj.setScopeAlways() or something like that.
#5
A 'SFXProfile' datablock with id: 3 already existed. Clobbering it with new 'DecalData' datablock from server.
11/18/2012 (6:47 am)
I did find this bug in the console.. what does sound have to do with decals ...? so broken...A 'SFXProfile' datablock with id: 3 already existed. Clobbering it with new 'DecalData' datablock from server.
Torque Owner Daniel Buckmaster
T3D Steering Committee