Adding Character to A Scene
by Eric South · in Torque 3D Professional · 11/08/2012 (7:32 pm) · 5 replies
Is the only way to add a character to a scene (in a manner such as an NPC) by creating a spawnsphere for that character? The FPS Tutorial (oddly) considers teaching you adding a character to a scene as making a new datablock and assigning it to the spawn sphere.
It seems odd that you wouldn't be able to place and adjust these directly in the world editor, but I can't find anything on it. In fact, I'm actually finding it quite difficult to find any information I need onsite or in documentation.
Anyway, I'm just wanting to add an idle character to the scene that the player will eventually interact with.
It seems odd that you wouldn't be able to place and adjust these directly in the world editor, but I can't find anything on it. In fact, I'm actually finding it quite difficult to find any information I need onsite or in documentation.
Anyway, I'm just wanting to add an idle character to the scene that the player will eventually interact with.
#2
11/08/2012 (11:55 pm)
Well then they're stuck in strange positions and doesn't make them seem "alive"
#3
11/09/2012 (12:17 am)
Haven't worked much with this, but I believe it's because they need an ambient animation. Set this through the shape editor and see if it fixes it :)
#5
u will find it somewhere in "scripts/server" folder
for deleting u can search for
%player.delete();
just add a breakpoint into each of them then play the game.
11/10/2012 (5:42 am)
look into spawnPlayer() function.u will find it somewhere in "scripts/server" folder
for deleting u can search for
%player.delete();
just add a breakpoint into each of them then play the game.
Torque Owner Lukas Joergensen
WinterLeaf Entertainment