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Trying to use env map; Not doing something correctly

by Kenneth Eves · in Torque 3D Beginner · 11/03/2012 (9:43 am) · 2 replies

T3D material editor - env map texture for a material. From what I've read, this is a single texture stand-in for a cubemap.

My goal is to have what looks like partial reflectivity (blue sky and clouds) on the glass surfaces of a building.

The buildings are single DTS models painted with one material (no material zones). Textures are diffuse, spec and normal.

Adding a sky texture to env map doesn't seem to show up at all.

#1
11/03/2012 (10:58 am)
Ken,

I have found this method works the best when trying to add a 'reflection' to an object. www.garagegames.com/community/forums/viewthread/126416 It starts off a bit confusing, but if you follow the thread it starts to make sense. Hope that helps some.

Ron
#2
11/03/2012 (11:52 am)
That helped, thanks.

Advanced > Reflection > Cubemap

It didn't work on this model because the windows aren't on their own material. Not hard to fix when the time comes.