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L3DT Terrains look gloomy

by Juggernaut · in Torque 3D Beginner · 10/30/2012 (2:49 pm) · 4 replies

Hello,

The terrains generated by L3DT looks gloomy.How can I add my own gorgeous textures for generating terrain.

Thanks,

#1
10/30/2012 (3:30 pm)
Terrain texture editor, open it up and add in your own textures. Can either make some yourself, or get them from somewhere else. I actually have an environment pack of my own that I offer for $100 USD. Has 355 complete materials in it, however it's still very much a work in progress. The tutorials are admittedly not very well made (sorry, I'm not good at writing stuff like that!) and there's some big bits unfinished... been too busy lately. :/

But still, doesn't hurt to check out. ;)

Torque 3D Environment Pack
#2
10/30/2012 (7:32 pm)
Juggernaut, L3DT uses a system of 'climates' that you can edit, or create your own. Simply create a new climate with an appropriate name, then withing that climate create the texture set you want. Be warned however, that you'll also need to define all of the parameters for each texture, such as slope and height.

Alternatively you could just replace L3DT's default textures with your own. Just make sure to rename the new textures to that of the originals, and backup your original textures somewhere.
#3
10/31/2012 (11:06 am)
Also remember that for best results use full materials (diffuse, normal/parallax, and detail) inside of Torque instead of ordinary single textures.

When I was using L3DT I considered their textures to just be placeholder and exported opacity maps based upon the textures. These opacity maps where then imported into Torque and set to use specific terrain materials that replaced the original textures.
#4
11/03/2012 (1:26 pm)
Thank you - all of you, for your advice and suggestions. :)