Is there a reason for in air collisions?
by CharlesL · in iTorque 2D · 10/16/2012 (11:47 am) · 1 replies
I have some code that will check if the player collided with the floor, however, it sometimes calls when the player is in the air( and not touching anything). Is there a way to set high quality collisions or something similar to prevent this?
CharlesL
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