Game Development Community

exporting models

by Gary Roberson · in Torque 3D Beginner · 10/11/2012 (7:18 pm) · 3 replies

I'm using deled 3d to import/export .3ds models into Torque 3D using the Collada format.
The problem I am having is that they are not showing up in the world editor. The xyz gizmo indicating that something is loaded into the engine appears, but not the model itself. To complicate matters, when I run the Shape Editor to see if something is there, the model appears fully textured, but nothing shows up in the world editor.

does anyone know what is happening?

#1
10/11/2012 (8:51 pm)
Sounds like something is messed up in the export regarding the LOD system in Torque. I never used the Collada format, so I'm no help with details.

Maybe try to save as DTS in shape editor and load that?
#2
10/11/2012 (10:28 pm)
I'm using Blender to import/export .3ds files into .dts files. I've downloaded the files from the link provided. They are all python files, and I've placed them into the addon directory of the Blender app. I beleived thats all I needed to do. When i use the File/Export option, the option that converts them to the .dts format is not there, which leads me to believe that Blender doesn't know that they are there

Perhaps I've placed them into the wrong directoy.
Perhaps I'm missing a .dll file
Perhaps I've missed a step in setting the file. (I used copy/paste to put the files in there. I couldn't find an set up file or instructions on how to set up the files.)
#3
10/12/2012 (10:06 pm)
You'll need to include your texture files in the same folder where you placed the collada or DTS mesh.