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Basic Lighting shadows are too dark

by Stan M · in General Discussion · 10/10/2012 (6:01 pm) · 3 replies

Hi everyone! I'm new to Torque 3D but I had previous experience with TGEA. While T3D is quite powerful, I'd like to support older hardware (Advanced Lighting supports Shader Model 3 onwards only), so I have to use Basic Lighting. Thing is, the shadows cast by the sun baked on my DIF models are incredibly dark... I know that the lightmapper doesn't do radiosity, but the light baking in TGEA looked much better. Is there any way to make these shadows brighter? Maybe there's some ambient lighting setting somewhere? Also, is there support for animated lights (pulse, etc) with Basic Lighting?
Thanks in advanced.

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#1
10/10/2012 (7:35 pm)
I ran into that also. I didn't find a fix. It doesn't seem to use the ambient light setting built into the DIF or the ambient setting for the sun. Shadows come out full black.

Also, the DIF only seems to take light from the sun, and not from point or spot light sources. I tried to light an interior with BL and couldn't get it to work at all.

My own plan is to remove BL and DIF support completely and rework quality settings so older hardware can run a tweaked down AL.
#2
10/10/2012 (8:33 pm)
Thanks for your reply. Yeah, I also noticed point/spot lights didn't work with BL. I wish they could bring the TGEA lightmapper back, it produced very fast and pretty lighting.
#3
10/11/2012 (10:29 am)
It was removed due to licensing, but yes, John did a great job with it.