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Meters per pixel in terrain creation, decent performance?

by Kenneth Eves · in Torque 3D Beginner · 10/09/2012 (4:53 pm) · 3 replies

From what I've tested so far, the terrain system is highly optimized for performance.

Are there any drawbacks to a 2048x2048 terrain at 2 meters per pixel?

#1
10/10/2012 (1:52 am)
I'm using 1 meter per pixel and have not had any issues.
#2
10/10/2012 (4:50 am)
Good to know, thanks.
#3
10/10/2012 (6:18 am)
The smaller the squaresize, the more squares a dynamic object (player) will touch constantly, thus making more collision calls.