Heightmap based terrain texturing
by Paul Yoskowitz · in Torque 3D Professional · 09/25/2012 (4:00 am) · 3 replies
With people working on dynamic terrains atm, has anyone made a resource on a texturing these according to a heightmap?
ie: sealevel(0) or lower is dirt, 0-10 is sand, over 5000 is snow, etc?
if not, anyone have heads up on where to start looking?
Paul
ie: sealevel(0) or lower is dirt, 0-10 is sand, over 5000 is snow, etc?
if not, anyone have heads up on where to start looking?
Paul
About the author
http://winterleafentertainment.com/
#2
Konrad Kiss made a height/slope based terrain texture resource for T3D some years ago.
09/25/2012 (7:42 am)
@DanKonrad Kiss made a height/slope based terrain texture resource for T3D some years ago.
#3
09/25/2012 (9:07 am)
@Steve - Thanks mate. Finally found this resource from Konrad. I wouldn't have found it without your name dropping though, so cheers for that.
Torque Owner Dan Webb
PsyCandy Games
There are ways of working around this oversight, with alpha maps and a lot of dancing around, but really this is what I'd consider an absolute basic level of functionality in a "fully featured terrain editor".
I'm guessing it'll be a very minor code change/addition, and a finger pointing to the right files to change would be greatly appreciated.