No MissionGroup found in mission error when loading level?
by Michael S · in Torque 3D Professional · 09/18/2012 (10:04 am) · 4 replies
http://gyazo.com/abf5685d90e792b1e8ae692143d3551c.png?1347986498
That image shows the error I get when I try to open a level I barely did anything to. When I open the .mis file in torsion, it shows this.
"//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
canSave = "1";
canSaveDynamicFields = "1";
cdTrack = "2";
CTF_scoreLimit = "5";
enabled = "1";
musicTrack = "lush";
new LevelInfo(theLevelInfo) {
nearClip = "0.1";
visibleDistance = "1000";
decalBias = "0.0015";
fogColor = "0.6 0.6 0.7 1";
fogDensity = "0";
fogDensityOffset = "700";
fogAtmosphereHeight = "0";
canvasClearColor = "0 0 0 255";
ambientLightBlendPhase = "1";
ambientLightBlendCurve = "0 0 -1 -1";
advancedLightmapSupport = "0";
soundAmbience = "AudioAmbienceDefault";
soundDistanceModel = "Linear";
canSave = "1";
canSaveDynamicFields = "1";
desc0 = "A blank room ready to be populated with Torque objects.nnGuns, anyone?";
enabled = "1";
LevelName = "Blank Room";
};
new SimGroup(PlayerDropPoints) {
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
new SpawnSphere() {
autoSpawn = "0";
radius = "5";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
dataBlock = "SpawnSphereMarker";
position = "0 0 2";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
homingCount = "0";
lockCount = "0";
};
};
new GroundPlane() {
squareSize = "128";
scaleU = "12";
scaleV = "12";
Material = "BlankWhite";
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new TerrainBlock(Aereak Mountains) {
terrainFile = "art/terrains/Aereak Mountains3.ter";
castShadows = "1";
squareSize = "1";
baseTexSize = "1024";
lightMapSize = "256";
screenError = "16";
position = "-512 -412 -492.933";
rotation = "1 0 0 0";
canSave = "1";
canSaveDynamicFields = "1";
};
new WaterPlane(Ocean) {
gridSize = "101";
gridElementSize = "1";
density = "1";
viscosity = "1";
liquidType = "Water";
baseColor = "45 108 171 255";
fresnelBias = "0.3";
fresnelPower = "6";
specularPower = "48";
specularColor = "1 1 1 1";
emissive = "0";
waveDir[0] = "0 1";
waveDir[1] = "0.707 0.707";
waveDir[2] = "0.5 0.86";
waveSpeed[0] = "1";
waveSpeed[1] = "1";
waveSpeed[2] = "1";
waveMagnitude[0] = "0.2";
waveMagnitude[1] = "0.2";
waveMagnitude[2] = "0.2";
overallWaveMagnitude = "1";
rippleTex = "core/art/water/ripple";
rippleDir[0] = "0 1";
rippleDir[1] = "0.707 0.707";
rippleDir[2] = "0.5 0.86";
rippleSpeed[0] = "0.065";
rippleSpeed[1] = "0.09";
rippleSpeed[2] = "0.04";
rippleTexScale[0] = "7.14 7.14";
rippleTexScale[1] = "6.25 12.5";
rippleTexScale[2] = "50 50";
rippleMagnitude[0] = "1";
rippleMagnitude[1] = "1";
rippleMagnitude[2] = "0.3";
overallRippleMagnitude = "1";
foamTex = "core/art/water/foam";
foamDir[0] = "1 0";
foamDir[1] = "0 1";
foamSpeed[0] = "0";
foamSpeed[1] = "0";
foamTexScale[0] = "1 1";
foamTexScale[1] = "3 3";
foamOpacity[0] = "0";
foamOpacity[1] = "0";
overallFoamOpacity = "1";
foamMaxDepth = "2";
foamAmbientLerp = "0.5";
foamRippleInfluence = "0.05";
cubemap = "DefaultSkyCubemap";
fullReflect = "1";
reflectivity = "0.5";
reflectPriority = "1";
reflectMaxRateMs = "15";
reflectDetailAdjust = "1";
reflectNormalUp = "1";
useOcclusionQuery = "1";
reflectTexSize = "256";
waterFogDensity = "0.1";
waterFogDensityOffset = "1";
wetDepth = "1.5";
wetDarkening = "0.2";
depthGradientTex = "core/art/water/depthcolor_ramp";
depthGradientMax = "50";
distortStartDist = "0.1";
distortEndDist = "20";
distortFullDepth = "3.5";
clarity = "0.5";
underwaterColor = "64 250 32 250";
position = "0 0 17.2421";
canSave = "1";
canSaveDynamicFields = "1";
};
new ScatterSky(Sky) {
skyBrightness = "25";
mieScattering = "0.0045";
rayleighScattering = "0.0035";
sunScale = "1 1 1 1";
ambientScale = "1 1 1 1";
fogScale = "1 1 1 1";
exposure = "1";
azimuth = "0";
elevation = "35";
moonAzimuth = "0";
moonElevation = "45";
castShadows = "1";
brightness = "1";
flareType = "LightFlareExample0";
flareScale = "1";
nightColor = "0.0196078 0.0117647 0.109804 1";
nightFogColor = "0.0196078 0.0117647 0.109804 1";
moonEnabled = "1";
moonMat = "Moon_Glow_Mat";
moonScale = "0.2";
moonLightColor = "0.192157 0.192157 0.192157 1";
useNightCubemap = "1";
nightCubemap = "NightCubemap";
attenuationRatio = "0 1 1";
shadowType = "PSSM";
texSize = "512";
overDarkFactor = "2000 1000 500 100";
shadowDistance = "400";
shadowSoftness = "0.15";
numSplits = "4";
logWeight = "0.91";
fadeStartDistance = "0";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "-117.48 -340.322 28.2135";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new BasicClouds(Clouds) {
layerEnabled[0] = "1";
layerEnabled[1] = "1";
layerEnabled[2] = "0";
texture[0] = "core/art/skies/clouds/cloud1";
texture[1] = "core/art/skies/clouds/cloud2";
texture[2] = "core/art/skies/clouds/cloud3";
texScale[0] = "1";
texScale[1] = "1";
texScale[2] = "1";
texDirection[0] = "1 0";
texDirection[1] = "1 0";
texDirection[2] = "1 0";
texSpeed[0] = "0.0005";
texSpeed[1] = "0.001";
texSpeed[2] = "0.0003";
texOffset[0] = "0.5 0.5";
texOffset[1] = "0.5 0.5";
texOffset[2] = "0.5 0.5";
height[0] = "4";
height[1] = "3";
height[2] = "2";
position = "-42.2253 -225.7 32.7993";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
};
//--- OBJECT WRITE END ---
"
Taking a look at the beginning, I would think their is indeed a MissionGroup. How could this happen? Well, I only added some images that don't require and scripting to the playgui part. Other then that, I got this error the first level I made, then I made this one in specific to see if the error would continue, the first time it was open it was perfectly fine, but once I saved and closed it was giving me this, same as the first level. Any ideas? Also, I am not sure if this should be in 1.1 bugs, I just put it in general as I would imagine this to be somewhat common or at least known.
That image shows the error I get when I try to open a level I barely did anything to. When I open the .mis file in torsion, it shows this.
"//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
canSave = "1";
canSaveDynamicFields = "1";
cdTrack = "2";
CTF_scoreLimit = "5";
enabled = "1";
musicTrack = "lush";
new LevelInfo(theLevelInfo) {
nearClip = "0.1";
visibleDistance = "1000";
decalBias = "0.0015";
fogColor = "0.6 0.6 0.7 1";
fogDensity = "0";
fogDensityOffset = "700";
fogAtmosphereHeight = "0";
canvasClearColor = "0 0 0 255";
ambientLightBlendPhase = "1";
ambientLightBlendCurve = "0 0 -1 -1";
advancedLightmapSupport = "0";
soundAmbience = "AudioAmbienceDefault";
soundDistanceModel = "Linear";
canSave = "1";
canSaveDynamicFields = "1";
desc0 = "A blank room ready to be populated with Torque objects.nnGuns, anyone?";
enabled = "1";
LevelName = "Blank Room";
};
new SimGroup(PlayerDropPoints) {
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
new SpawnSphere() {
autoSpawn = "0";
radius = "5";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
dataBlock = "SpawnSphereMarker";
position = "0 0 2";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
homingCount = "0";
lockCount = "0";
};
};
new GroundPlane() {
squareSize = "128";
scaleU = "12";
scaleV = "12";
Material = "BlankWhite";
canSave = "1";
canSaveDynamicFields = "1";
enabled = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new TerrainBlock(Aereak Mountains) {
terrainFile = "art/terrains/Aereak Mountains3.ter";
castShadows = "1";
squareSize = "1";
baseTexSize = "1024";
lightMapSize = "256";
screenError = "16";
position = "-512 -412 -492.933";
rotation = "1 0 0 0";
canSave = "1";
canSaveDynamicFields = "1";
};
new WaterPlane(Ocean) {
gridSize = "101";
gridElementSize = "1";
density = "1";
viscosity = "1";
liquidType = "Water";
baseColor = "45 108 171 255";
fresnelBias = "0.3";
fresnelPower = "6";
specularPower = "48";
specularColor = "1 1 1 1";
emissive = "0";
waveDir[0] = "0 1";
waveDir[1] = "0.707 0.707";
waveDir[2] = "0.5 0.86";
waveSpeed[0] = "1";
waveSpeed[1] = "1";
waveSpeed[2] = "1";
waveMagnitude[0] = "0.2";
waveMagnitude[1] = "0.2";
waveMagnitude[2] = "0.2";
overallWaveMagnitude = "1";
rippleTex = "core/art/water/ripple";
rippleDir[0] = "0 1";
rippleDir[1] = "0.707 0.707";
rippleDir[2] = "0.5 0.86";
rippleSpeed[0] = "0.065";
rippleSpeed[1] = "0.09";
rippleSpeed[2] = "0.04";
rippleTexScale[0] = "7.14 7.14";
rippleTexScale[1] = "6.25 12.5";
rippleTexScale[2] = "50 50";
rippleMagnitude[0] = "1";
rippleMagnitude[1] = "1";
rippleMagnitude[2] = "0.3";
overallRippleMagnitude = "1";
foamTex = "core/art/water/foam";
foamDir[0] = "1 0";
foamDir[1] = "0 1";
foamSpeed[0] = "0";
foamSpeed[1] = "0";
foamTexScale[0] = "1 1";
foamTexScale[1] = "3 3";
foamOpacity[0] = "0";
foamOpacity[1] = "0";
overallFoamOpacity = "1";
foamMaxDepth = "2";
foamAmbientLerp = "0.5";
foamRippleInfluence = "0.05";
cubemap = "DefaultSkyCubemap";
fullReflect = "1";
reflectivity = "0.5";
reflectPriority = "1";
reflectMaxRateMs = "15";
reflectDetailAdjust = "1";
reflectNormalUp = "1";
useOcclusionQuery = "1";
reflectTexSize = "256";
waterFogDensity = "0.1";
waterFogDensityOffset = "1";
wetDepth = "1.5";
wetDarkening = "0.2";
depthGradientTex = "core/art/water/depthcolor_ramp";
depthGradientMax = "50";
distortStartDist = "0.1";
distortEndDist = "20";
distortFullDepth = "3.5";
clarity = "0.5";
underwaterColor = "64 250 32 250";
position = "0 0 17.2421";
canSave = "1";
canSaveDynamicFields = "1";
};
new ScatterSky(Sky) {
skyBrightness = "25";
mieScattering = "0.0045";
rayleighScattering = "0.0035";
sunScale = "1 1 1 1";
ambientScale = "1 1 1 1";
fogScale = "1 1 1 1";
exposure = "1";
azimuth = "0";
elevation = "35";
moonAzimuth = "0";
moonElevation = "45";
castShadows = "1";
brightness = "1";
flareType = "LightFlareExample0";
flareScale = "1";
nightColor = "0.0196078 0.0117647 0.109804 1";
nightFogColor = "0.0196078 0.0117647 0.109804 1";
moonEnabled = "1";
moonMat = "Moon_Glow_Mat";
moonScale = "0.2";
moonLightColor = "0.192157 0.192157 0.192157 1";
useNightCubemap = "1";
nightCubemap = "NightCubemap";
attenuationRatio = "0 1 1";
shadowType = "PSSM";
texSize = "512";
overDarkFactor = "2000 1000 500 100";
shadowDistance = "400";
shadowSoftness = "0.15";
numSplits = "4";
logWeight = "0.91";
fadeStartDistance = "0";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "-117.48 -340.322 28.2135";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new BasicClouds(Clouds) {
layerEnabled[0] = "1";
layerEnabled[1] = "1";
layerEnabled[2] = "0";
texture[0] = "core/art/skies/clouds/cloud1";
texture[1] = "core/art/skies/clouds/cloud2";
texture[2] = "core/art/skies/clouds/cloud3";
texScale[0] = "1";
texScale[1] = "1";
texScale[2] = "1";
texDirection[0] = "1 0";
texDirection[1] = "1 0";
texDirection[2] = "1 0";
texSpeed[0] = "0.0005";
texSpeed[1] = "0.001";
texSpeed[2] = "0.0003";
texOffset[0] = "0.5 0.5";
texOffset[1] = "0.5 0.5";
texOffset[2] = "0.5 0.5";
height[0] = "4";
height[1] = "3";
height[2] = "2";
position = "-42.2253 -225.7 32.7993";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
};
//--- OBJECT WRITE END ---
"
Taking a look at the beginning, I would think their is indeed a MissionGroup. How could this happen? Well, I only added some images that don't require and scripting to the playgui part. Other then that, I got this error the first level I made, then I made this one in specific to see if the error would continue, the first time it was open it was perfectly fine, but once I saved and closed it was giving me this, same as the first level. Any ideas? Also, I am not sure if this should be in 1.1 bugs, I just put it in general as I would imagine this to be somewhat common or at least known.
About the author
#2
09/18/2012 (11:03 am)
No they are not.
#3
This:
Object names cannot have spaces.
09/18/2012 (11:36 am)
Always check your console. You have a syntax error in the mission file and the console log would have told you what line number the error occurred at.This:
new TerrainBlock(Aereak Mountains) {Should benew TerrainBlock(AereakMountains) {Object names cannot have spaces.
Associate Michael Hall
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