[newb]So i think i might bite the bullet and get torque 2D
by Zachary A. Myers · in General Discussion · 08/11/2012 (4:18 pm) · 7 replies
But can it export to iOS?
I currently can not really afford a mac, but i want to go for iOS devices, as it is the major market share.
Also i cant find it on the torque 2D page... but I might as well be blind! haha.
I remember way back I didn't notice a difference between 2D and iOS, but i havent been here in a long time.
Thanks for reading! :D
I currently can not really afford a mac, but i want to go for iOS devices, as it is the major market share.
Also i cant find it on the torque 2D page... but I might as well be blind! haha.
I remember way back I didn't notice a difference between 2D and iOS, but i havent been here in a long time.
Thanks for reading! :D
#2
08/12/2012 (9:32 am)
Thanks! That would be wonderful! Well I can't really afford a mac at the moment, to use iTorque 2D. I thought about using a VM, but I figured it would be so slow it wouldn't be worth even trying…
#3
08/13/2012 (2:34 am)
Luis, you mean there will be a new T2d=TGB+iTorque2d for the same price?
#4
08/13/2012 (5:40 pm)
That's what it sounded like in the posts the staff made in this blog: http://www.garagegames.com/community/blogs/view/21804
#5
01/12/2013 (9:27 am)
Still hasn't happened yet... :( I really rather go with torque.
#7
EDIT: Note that to deploy to the iOS devices, you will still need a Mac.
01/15/2013 (11:26 am)
You will have to have a Mac to make use of the Apple iOS SDK. But the upcoming release under the MIT license will have the ability to compile on Windows, Mac, and iOS.EDIT: Note that to deploy to the iOS devices, you will still need a Mac.
Torque 3D Owner Luis E Pabon
Independent