Game Development Community

Ultimate PostFX Color Correction Pack - Vol. 1

by Jordan Parsons · in Torque 3D Beginner · 07/26/2012 (8:05 am) · 11 replies

I'm going to be releasing my new color correction pack as a free resource shortly....here are four reasons to use this pack:

1) I offer a wide range of custom, very professional, detailed color corrections that are based on industry standard theoretical complimentary color schemes that actually match to the other color tones rather than ones that make the entire scene look like somebody threw up on it.

2) You don't have to know one thing about color correction, or tones, or hues, or brightness/gamma correction or have to customize any individual or master values to get the color correction you need. You just apply the color correction that comes in the pack that you think most fits your scene and apply it.

3) There are absolutely no script or source code changes that need to be applied first to apply the color correction. Everything is handled within the world editor and with a few clicks, you're all set.

4) The color correction can be applied on a per-mission basis without any code changes. Each color correction change can be saved and loaded when the mission loads automatically - again, no code changes necessary. For example, if you need a warm color scheme on one mission and a cool color scheme on another mission, you can apply the warm color correction to mission1 and then apply the cool color correction to mission2, save the presets on each and when that mission loads it will load your color correction respectively for each mission.

It cuts down dramatically on overall development time and if you have artists that are working on your environment, they will love it. Those of you that are developers will love it as well, because you can spend more time on developing other important features rather than mess with color correction or engine customizations to try and get proper color correction. I've done that all for you :)

And of course for those of you that like screenshots...here's a mock up cover for what I'll be using as the resource design:

www.gpinteractive.com/cc_sample.jpg
I'm still throwing together name ideas, so some may be slightly off :P

#1
07/26/2012 (9:59 am)
img515.imageshack.us/img515/7862/60114429.jpg
do not know,where i got that picure.only know, it was from t3d.
for last 3 month it is my desktop background .
i love that pic too much.

is that yours?same background!
if yes,than may be u have used PostFX Color Correction in that pic.
that effect is really amazing.i will defintley wait for that pack
#2
07/26/2012 (7:26 pm)
Aloha Ahsan,

Yes, I used my own color correction in that picture as well. Thank you so much for your kind words and use of the image as your background. It is truly and honor to hear somebody enjoys my work enough to keep it as their background.

Look forward to this Color Correction Pack coming as a resource as well as some sample missions with the proper lighting/exposure being applied for each color correction as well :)

Thanks again!
#3
07/27/2012 (6:39 am)
not much response.
huh?

may be people do not know much about PostFX Color Correction.
same for google.
only 3 useful result.2 of them your thread and a unity forum thread.

i think a video will help people to realize it's effect.
#4
07/27/2012 (8:14 am)
Thanks Ahsan, I'll throw together a video trailer :)
#5
07/27/2012 (2:59 pm)
Cool stuff, Jordan.
Can't wait for the pack and what can be done with it.
#6
07/27/2012 (10:07 pm)
Thanks :)

I'm trying to figure out if it'd be a good idea for me to just give it it's own GUI within T3D, but that defeats the purpose of it being a none code-changes resource. I might release two builds of it...one with a GUI-version and one without...not sure hehe
#7
07/28/2012 (3:04 am)
Looks amazing Jordan! Great work!
#8
08/02/2012 (8:02 am)
Thanks Lukas :)
#9
08/04/2012 (2:22 am)
Adding some new color corrections to it and touching up the other ones to make this first pack as perfect as can be. The GUI addition will come later. The manual package files and documentation will be released within 2 weeks :) Look forward to it!
#10
08/14/2012 (12:17 am)
Ok, so I've finished touching up all the color corrections in the pack and am coming to a close on all the documentation and tutorials. I've removed some of the not so good color corrections, and replaced them all with 11, top of the line color corrections that you will absolutely love. If it's not done by tonight, it will be up and ready to use by tomorrow.

Thank you all for the input and support!