Looking for a co-developer...
by Dan Webb · in Jobs · 07/24/2012 (2:13 am) · 4 replies
I've spent the past several months gradually fleshing out my game concept, while at the same time familiarising myself with the tools in my pipeline. Much ground has been covered, and ideas have solidified somewhat, but I'm finding that I just don't have enough hands, nor do I have the requisite aptitude in certain areas to get this project properly started. So here I am, on bended knee, calling for a willing helper!
The person I'm hoping to find, perhaps unrealistically, is already familiar with Torque (I'm using T3D 1.2) but whose strengths lie outside of the visual aspects. By this I mean that I can do most of the art, and what I cannot do myself can be substituted with placeholders. Conversely, I don't mind getting my hands dirty with some scripting, though I'm terribly dim-witted when it comes to code. This ideal person should also hopefully share my vision (such as it is defined thus far) for the future of PsyCandy Games, and wish to help develop it into a fully fledged games company. This of course would be optional, but it is preferred.
My "vision" for PsyCandy Games is simply to approach gaming from an organic, bottom-up approach, while also exploring aspects of virtual worlds which are suited to applications outside of gaming, but which use typical gameplay elements. Areas like teaching or project management. I also want to stay away from developing games focused only on entertainment. This will pretty much limit games and other products/solutions to pc and Mac, as handhelds and consoles seem to me to cater predominantly to the casual gamer. It's also very important to me to remain, forever, an independent games developer.
If you are interested and would like to know more, please feel free to either post here, or email me at dan [at] psycandygames [dot] com and I'll be happy to answer all your questions.
The person I'm hoping to find, perhaps unrealistically, is already familiar with Torque (I'm using T3D 1.2) but whose strengths lie outside of the visual aspects. By this I mean that I can do most of the art, and what I cannot do myself can be substituted with placeholders. Conversely, I don't mind getting my hands dirty with some scripting, though I'm terribly dim-witted when it comes to code. This ideal person should also hopefully share my vision (such as it is defined thus far) for the future of PsyCandy Games, and wish to help develop it into a fully fledged games company. This of course would be optional, but it is preferred.
My "vision" for PsyCandy Games is simply to approach gaming from an organic, bottom-up approach, while also exploring aspects of virtual worlds which are suited to applications outside of gaming, but which use typical gameplay elements. Areas like teaching or project management. I also want to stay away from developing games focused only on entertainment. This will pretty much limit games and other products/solutions to pc and Mac, as handhelds and consoles seem to me to cater predominantly to the casual gamer. It's also very important to me to remain, forever, an independent games developer.
If you are interested and would like to know more, please feel free to either post here, or email me at dan [at] psycandygames [dot] com and I'll be happy to answer all your questions.
About the author
I do terrains. Lots of other stuff too, but mostly terrains. I die in games more often than not because I'm admiring the view.
#2
Level design is an art form. I'm not good at it. A lot of people think it's just about making a cool looking level, but there is so much more to level design than object placement. You need a very good understanding of human nature and psychology to make an effective map. Having said that, I have found that I am improving in this area, and I do enjoy it. Anyway, I'm blabbing.
07/24/2012 (9:18 pm)
I agree with you re the video idea, ahsan, but I don't know anything about video editing, not to mention uploading and hosting it. Besides, I would only be able to capture tiny snippets of gameplay, as everything is still spread out over several missions. In any case, a video might not be as appropriate in this case, as I'm not looking for someone to help with a single project, but several. I'm looking for a business partner, more than anything.Level design is an art form. I'm not good at it. A lot of people think it's just about making a cool looking level, but there is so much more to level design than object placement. You need a very good understanding of human nature and psychology to make an effective map. Having said that, I have found that I am improving in this area, and I do enjoy it. Anyway, I'm blabbing.
#4
07/25/2012 (7:58 am)
Thanks Dwarf King. I was probably a bit obscure up there. I already have a domain and website up at psycandygames.com (it's just a WordPress blog) but I have no idea what I'm doing with it. I'd rather spend what time I have doing other things, to be honest, than really get in and learn this stuff as I probably should. So many things I should learn...
Ahsan Muzaheed
Default Studio Name
i can spend whole day(except sleeping time-5 hour) with coding for t3d.but creativity on level designing ,not for me.too much time consuming to me.
[edit]
i think some video of your work will inspire others to join with u.