Game Development Community

I have a problem...

by Jovani Adolfo · in General Discussion · 07/14/2012 (11:36 am) · 14 replies

I feel like my game is just an edit, because I built it with the actual "Full" Template folder, instead of starting a new project. I think it is the same as using the full template, but I feel like my game is just an edit of the full template, can someone clear this up for me please?

#1
07/14/2012 (11:45 am)
I need help guys.
#2
07/14/2012 (12:35 pm)
Any comments?
#3
07/14/2012 (7:16 pm)
I'm not sure I follow what you are asking.

Are you saying that you just edited the folder and didn't create a new project with Torque toolbox?
#4
07/14/2012 (8:40 pm)
why not look into full template's all script files and then make your one.
most of us do the same.

without it u will never be able to understand how all things work in t3d.because,not everything was documented.
and those script files are modifying from 2001
#5
07/15/2012 (11:27 am)
Chip, Yes.
#6
07/15/2012 (1:08 pm)
I quite often copy-paste the Full over and rename it to a new project name. And we basically are just editing. We're modders. The difference is that we're modding the source.
#7
07/15/2012 (2:32 pm)
Jovani: the Full template is not a game - nowhere near! If you modify it, add things, change things, and you end up with a game... you've just made a game. The fact that it came from a template doesn't change your accomplishment!

On the other hand, if you're literally editing the Templates/Full folder, that's not really a good idea. I'd suggest you copy your work somewhere else, then reinstall T3D so you have the template back. You can start a new project using the Toolbox, them modifying the created files (they should appear in 'My Projects/your name here').
#8
07/16/2012 (11:26 am)
So my game is not my game, it's just a mod of the full template?
#9
07/16/2012 (11:52 am)
Another thing, Daniel, So all I do is get the "Full" Template folder and put it in the templates/ Directory and move my project to the "My Projects" Folder and I have my own game, not just a mod?
#10
07/16/2012 (7:38 pm)
Alright I downloaded torque 3d again, started a new project, and copied all the folders in the "game" folder (i.e. art, levels, core, etc.)
So I'm pretty sure it's good now
#11
07/16/2012 (11:56 pm)
Your game is your game, no matter whether it started life as a template. By the same token, you could say Unreal Tournament is just a mod of the Unreal engine, or BF3 is just a mod of Frostbite. Don't worry about it! The idea with the Templates folder is to give you starting points for your own projects, so if you start another project, you don't have to write all those basic/boring scripts again. So they're supposed to be left alone. The way to start a new project is to either copy one of those folders, or use the 'new project' button in the toolkit, which copies one of those folders and does some additional setup tasks like generating VS project files.
#12
07/17/2012 (7:53 am)
If your having trouble understanding how to do something, read the documentation.
www.garagegames.com/documentation/torque-3d

It's also available off-line in your T3D directory inside the "documentation" folder as a HTML Document called "Official Documentation".
#13
07/17/2012 (3:34 pm)
Thanks guys.
#14
07/20/2012 (10:25 am)
Can I copy scripts from the "Full" Template?