Stock 1.2 Cheetah/Turret Errors
by Gibby · in Torque 3D Professional · 07/03/2012 (9:09 am) · 4 replies
Greets All:
I am hard at work on a vehicle AI package I'm collaborating on with Sean Rice. Last night I encountered what I thought was script error of mine, yet after an hour, tried a stock install of 1.2 and found it there too. After the Cheetah's Turret is fired, this error is in the console:
Anyone know of a way around this?
I am hard at work on a vehicle AI package I'm collaborating on with Sean Rice. Last night I encountered what I thought was script error of mine, yet after an hour, tried a stock install of 1.2 and found it there too. After the Cheetah's Turret is fired, this error is in the console:
Quote:
scripts/server/inventory.cs (158): Unable to find object: 'BulletAmmo' attempting to call function 'getName'
scripts/server/inventory.cs (158): Unable to find object: 'BulletAmmo' attempting to call function 'getName'
Anyone know of a way around this?
#2
An error is an error, every one should be corrected.
07/03/2012 (7:59 pm)
The correct way, while keeping the original system, would be to set the infiniteAmmo = true; on the TurretImage so that is bypasses the the ammo decrements.An error is an error, every one should be corrected.
#3
Another alternative is to make the TurretImage an energy based weapon.
07/04/2012 (7:04 am)
Yep, that's an option as well. Having written the default onFire() method I tend to forgot that the inifiniteAmmo check is in there since it was added after the fact. It would certainly be a simpler change if the object is just to get rid of the error message.Another alternative is to make the TurretImage an energy based weapon.
#4
07/04/2012 (8:38 am)
@Michael - ooooh, energy based... time to pull our the eneryprojectile code :)
Associate Michael Hall
Distracted...
Options are to either make the cheetah turret use and track ammo, or create a custom onFire() method for it that doesn't try to decrement ammo.