Game Development Community

My game is not working on other computers.

by Jovani Adolfo · in Torque 3D Beginner · 07/01/2012 (1:54 pm) · 20 replies

When I test installing my game on another computer, via disc, it crashes during loading a level, does anybody know why? Do you have to include the .ms3d files of the character and stuff.

#1
07/01/2012 (2:23 pm)
Check the console log text file to see if it says there is a missing "anything". Also make sure that they have Dx uptodate and same with their video drivers.
#2
07/01/2012 (2:32 pm)
No problems in the console, do you think that it's that I don
't have the ms3d models on this computer? (I have the .dts versions of the model though)
#3
07/01/2012 (3:51 pm)
Can someone please help me?
#4
07/01/2012 (3:58 pm)
How did you deploy the game the other computer?
#5
07/01/2012 (4:09 pm)
Installer.
#6
07/01/2012 (4:34 pm)
So you used the Torque package/deployment tools?
#7
07/01/2012 (5:26 pm)
Yes, like I imported my project into the my projects folder, went to toolbox, clicked my project, then clicked "Package Project"
#8
07/02/2012 (1:56 am)
Make sure that no pref.cs files get packaged -- they should not be used on different computers. In some configurations a preference setting will work fine for one computer but not another.

Compiled shaders can possibly cause problems as well.

EDIT: in fact, do a thorough clean before packaging.

And no, you do not need the source art shape files such as MS3D format, only the exported DTS shapes.
#9
07/02/2012 (8:52 am)
Thank you Mr. Hall I will try this later :D
#10
08/04/2012 (6:32 am)
Removing the prefs.cs scripts did not seem to do the trick.
And by thorough cleaning do you mean excluding things, if so what things?
#11
08/31/2012 (7:06 pm)
Any answers?
#12
09/07/2012 (3:51 pm)
SOMEBODY PLEASE HELP ME!!!!!
#13
10/06/2012 (8:43 am)
Come on guys...
#14
10/06/2012 (10:12 am)
To be honest, what do you want anyone to say? Crashing during a level loading really isn't enough to go off of. What are the specs of your machine? The machine trying to run the game? Are you sure everything was packaged correctly? Have you tried, instead of packaging everything, just doing a copy-paste of your project's folder and running it off of that?

Nobody here is a psychic, we can't just somehow know these things.
#15
10/06/2012 (2:12 pm)
Has the new computer got DX9 (not dx10 or 11), Physix, etc. installed.

It may also be usefull to see the console log
#16
10/06/2012 (4:52 pm)
Please post your log here.
#17
10/06/2012 (6:17 pm)
Well, having trouble posting the log
#18
10/06/2012 (8:59 pm)
Post to a web host or something like pastebin. Then provide the link. There is not enough room to post here most of the time unless you chop it up.
#19
10/07/2012 (5:19 pm)
This is not the post you are looking for.

-Ben Kenobi
#20
10/07/2012 (5:35 pm)
That is littered with many so many errors - many of them syntax errors - that it's a wonder it even works on the original machine! There are too many to tell you how to fix in a single forum post.

Just one parse error in a script will prevent that script file from successfully compiling, which means that none of its contents are accessible in later scripts... and I see several areas that are likely failing due to an earlier syntax error. I even see some errors brought about by copying/pasting from the forums/resources -- a little hint: Torque will fail to read markuplite formatting that was supposed to be used only on the website. I would also wonder about all of the missing file warnings as well.

Start at the top and fix all errors one by one before continuing or testing on another computer.