modeling wheelchairs
by Noah Gomes · in Artist Corner · 07/01/2012 (11:05 am) · 9 replies
Hi,, I'm doing a prototype of a wheelchair racing game. I can't pay, but it would be good modeling practice and I will put you under the credits in the game
I need you to model a manual wheelchair
E-mail me noah.gomes2@gmail.com
I need you to model a manual wheelchair
E-mail me noah.gomes2@gmail.com
About the author
#2
[IMG]http://img850.imageshack.us/img850/2067/wheelmentalray.jpg[/IMG]
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07/02/2012 (7:24 am)
somw wacky amount of hours later![IMG]http://img850.imageshack.us/img850/2067/wheelmentalray.jpg[/IMG]
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#3
07/02/2012 (7:40 am)
that is super cool !!!!!!!!!Quote:somw wacky amount of hours later!actually how much time it took?
#4
Will be quite a bit of work to make it work for torque, this is a high poly model rendered with mental ray in 3ds max. I will have to optimize the mesh to be game engine friendly.
here is another slightly different render
[IMG]http://img846.imageshack.us/img846/5443/wheelmentalray02.jpg[/IMG]
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07/02/2012 (8:42 am)
I probably put about 15 hours into it including renderign times. Was much fun! Scrapped it 2 or 3 times before i got it goign the way i wanted.Will be quite a bit of work to make it work for torque, this is a high poly model rendered with mental ray in 3ds max. I will have to optimize the mesh to be game engine friendly.
here is another slightly different render
[IMG]http://img846.imageshack.us/img846/5443/wheelmentalray02.jpg[/IMG]
Uploaded with ImageShack.us
#5
07/02/2012 (11:26 am)
Thanks man, I'll fit it to torque
#7
07/04/2012 (10:48 am)
wow, really good. Can't wait to test it out
#9
07/04/2012 (6:58 pm)
Thanks! It was a fun project for me, and great practice. There are still qutie a few areas id like to improve but there comes a point where i gotta say, ok its done, and give my poor cpu a break from rendering for a while. Otherise i could spend the rest of my life making minor tweaks lol.
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