Game Development Community

Trouble with OGG audio on OSX (1.7.6)

by Luis E Pabon · in Torque Game Builder · 06/08/2012 (9:38 pm) · 4 replies

I switched all the audio in a game project from .wav to .ogg to save space. It works like a charm on my PC, but on the Mac it doesn't play any audio. I'm using the PSK, so I had to rebuild the project on both platforms. I had not tested the .ogg on OSX prior to rebuilding.

Am I missing something here?

#1
06/10/2012 (4:13 pm)
There's many complaints on ogg and ogv playback with and without fixes. The one worth trying is this
http://www.garagegames.com/community/forums/viewthread/125320
Reply there please if it'll work for you. Working solutions worth being brought up from time to time.
#2
06/10/2012 (9:33 pm)
Thanks, that helped me fix the issue.

My problem was that I am running Xcode 4.3.2, which does not include the GCC compiler (the LLVM-GCC hybrid does not work with ogg). I installed 4.1 on a separate location, then built the game using that. Works like a charm.
#3
06/28/2012 (3:52 am)
Hello,

I am having the same issue with .ogg

I am new with OSX and Xcode. It took me a week !!! to fix the fullscreen's issue ( http://www.garagegames.com/community/forums/viewthread/129341 )

How can I install Xcode 4.1 like Luis did ?
The apple store does not propose it, does it ?

I feel like a noob at the moment :(

#4
06/28/2012 (8:53 am)
You should be able to download 4.1 from: developer.apple.com/xcode/

Actually installing it without overwriting the newest version was a bit of an ordeal, but it's doable. I don't have the guides I used at hand, but look for a way to install it to your desktop, as I did.