Where can I dowload a Phyxs 2.8.4.6 version?
by Dwarf King · in Torque 3D Professional · 05/21/2012 (5:26 am) · 7 replies
I have searched like a crazy after that version and all I can find is the Phyxs 3.1 and 3.2. But as far as I know the Torque 3D 1.2 version does not support it.
Am I correct here?
Also if I am correct can I then get a link to the Phyxs 2.8.4.6 version? Sorry if I sound a little confused here but I have tried to find out how to make my .sIn file in my project folder visible after I have created a project in the Torque Toolbox and it seems like I need to install Phyxs before I can use the Full Phyxs settings.
Am I correct here?
Also if I am correct can I then get a link to the Phyxs 2.8.4.6 version? Sorry if I sound a little confused here but I have tried to find out how to make my .sIn file in my project folder visible after I have created a project in the Torque Toolbox and it seems like I need to install Phyxs before I can use the Full Phyxs settings.
About the author
Torque 3D MIT user and Torque tech fan. TorqueScript is the best!
#3
05/23/2012 (7:23 am)
I have the same issue, I have been waiting for several days for an account as well...
#4
05/23/2012 (7:30 am)
I can upload all to my website... wait just the upload required time ;)
#5
That would be great :o) Thanks a lot. It would be so nice for many of us if Nvidia would let Garagegames ship this PhysX edition with the Torque 3D engine as soon as people bought a license.
Hint, hint :o)
05/23/2012 (7:38 am)
@ALfio Saitta. That would be great :o) Thanks a lot. It would be so nice for many of us if Nvidia would let Garagegames ship this PhysX edition with the Torque 3D engine as soon as people bought a license.
Hint, hint :o)
#6
It varies, sometimes they approve accounts right away and sometimes it takes a bit. If they don't get to it within a week then it's best to post in their forums and that usually gets their attention.
Now if you're not planning on recompiling the project you're working on currently then this doesn't block you. The PhysX SDK is only required if you're going to recompile the source code in a PhysX enabled project. If you only have to go as deep as the script level right now, like in the FPS Tutorial, then you're good to go. There supposed to be a note about that in the tutorial.
@Alfio
Your intentions are good, but as I've said in other threads do not do that. You will put yourself and anyone you share it with in violation of Nvidia's EULA for the SDK.
05/23/2012 (7:50 am)
@Dwarf KingIt varies, sometimes they approve accounts right away and sometimes it takes a bit. If they don't get to it within a week then it's best to post in their forums and that usually gets their attention.
Now if you're not planning on recompiling the project you're working on currently then this doesn't block you. The PhysX SDK is only required if you're going to recompile the source code in a PhysX enabled project. If you only have to go as deep as the script level right now, like in the FPS Tutorial, then you're good to go. There supposed to be a note about that in the tutorial.
@Alfio
Your intentions are good, but as I've said in other threads do not do that. You will put yourself and anyone you share it with in violation of Nvidia's EULA for the SDK.
Associate Scott Burns
GG Alumni
Online Support tab -> Downloads (immediately below the tab) -> Expand the tree on the left -> Click PhysX SDK 2.8.4