GuiObjectView-->why it never works !
by Ahsan Muzaheed · in Torque 3D Beginner · 05/19/2012 (5:23 pm) · 10 replies
i was trying to show a model through GuiObjectView control.
but it just do nothing.
no error or warning.but sometimes it crash t3d without any error or warning.
here is my objectDlg.gui:
i have searched forum threads related to GuiObjectView.but only 2-3 thread related to any issue was found.not much helpful.
looks like nobody have any issue with it.
then what is wrong with my part! ! !
but it just do nothing.
no error or warning.but sometimes it crash t3d without any error or warning.
here is my objectDlg.gui:
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(objectDlg) {
position = "0 0";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
new GuiObjectView() {
shapeFile = "art/shapes/items/kit/healthkit.dts";
mountedNode = "mount0";
lightColor = "1 1 1 1";
lightAmbient = "0.5 0.5 0.5 1";
lightDirection = "0 0.707 -0.707";
orbitDiststance = "5";
minOrbitDiststance = "0.917688";
maxOrbitDiststance = "5";
cameraSpeed = "0.01";
cameraZRot = "0";
forceFOV = "0";
reflectPriority = "0";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "422 145";
extent = "245 327";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
};
//--- OBJECT WRITE END ---i have searched forum threads related to GuiObjectView.but only 2-3 thread related to any issue was found.not much helpful.
looks like nobody have any issue with it.
then what is wrong with my part! ! !
About the author
Torque 3D enthusiastic since 2010.Have been working in several T3D projects besides of Unreal Engine 4 and Unity 3D. NEED a hand with your project? SHoot me a mail. http://www.garagegames.com/community/forums /viewthread/138437/
#2
http://www.garagegames.com/community/forums/viewthread/126414
while I haven't done extensive work with GuiObjectView, this did solve the problems I had.
05/19/2012 (9:32 pm)
Added this fix?http://www.garagegames.com/community/forums/viewthread/126414
while I haven't done extensive work with GuiObjectView, this did solve the problems I had.
#3
plz tell me what was your problem?
my one is nothing shows on guiobjectview.
nothing!!!!
05/19/2012 (9:52 pm)
Quote:
while I haven't done extensive work with GuiObjectView, this did solve the problems I had.
plz tell me what was your problem?
my one is nothing shows on guiobjectview.
nothing!!!!
#4
guiObjectView.cpp:
1. FIND:
2. REPLACE WITH:
3. Build your exe.
and add a new objview window to your gui. You cam will start at 0,0,0 and face -Y. Adjust as needed in the GUI builder properties panel.
05/19/2012 (11:30 pm)
do this;guiObjectView.cpp:
1. FIND:
mCameraRot.set( 0.0f, 0.0f, 3.9f ); mCameraPos.set( 0.0f, 1.75f, 1.25f );
2. REPLACE WITH:
mCameraRot.set( 0.0f, 0.0f, 0.0f ); mCameraPos.set( 0.0f, 0.0f, 0.0f );
3. Build your exe.
and add a new objview window to your gui. You cam will start at 0,0,0 and face -Y. Adjust as needed in the GUI builder properties panel.
#5
that means my objview is displaying object but camera is pointing to another direction.that is why i am not seeing the model in view!!!!.
05/20/2012 (7:05 am)
so problem is with camera rotation.that means my objview is displaying object but camera is pointing to another direction.that is why i am not seeing the model in view!!!!.
#6
It is a necessary fix imo, even if it doest fix you specific issue it will remove at least one issue form the equation allowing you to focus better.
05/20/2012 (11:46 am)
yes, thats basically the issue, theres also a resource to modify the gui view to lock rotation of al directions, which i also find very useful.It is a necessary fix imo, even if it doest fix you specific issue it will remove at least one issue form the equation allowing you to focus better.
#7
i have used this 2 fix:
http://www.garagegames.com/community/forums/viewthread/130599/1#comment-829003
http://www.garagegames.com/community/forums/viewthread/126414/1#comment-825677
05/22/2012 (3:05 am)
thanks,it is working.i have used this 2 fix:
http://www.garagegames.com/community/forums/viewthread/130599/1#comment-829003
http://www.garagegames.com/community/forums/viewthread/126414/1#comment-825677
#8
Surprised this hasn't been fixed in T3D yet.
07/25/2013 (5:59 pm)
I was having problems getting GuiObjectView to display objects correctly as well. I followed the threads that @ahsan posted and it fixed the issue for me.Surprised this hasn't been fixed in T3D yet.
#9
09/16/2014 (2:28 pm)
Yeah, still not fixed. =(
#10
09/16/2014 (3:03 pm)
Someone make a PR! We can't do everything ourselves ;).
Ahsan Muzaheed
Default Studio Name
although i did not use the fix:
1.open(game/art/gui/mainMenuGui.gui) with notepad.
2.replace everything with my one:
from (http://pastebin.com/deQr7YwE)
4.save it
5.launch game.
nothing shows on GuiObjectView !!!!!