Rainyday Tutorial issues
by Greg M · in iTorque 2D · 05/05/2012 (11:00 am) · 2 replies
iT2D 1.5 on Win7 and OSX Lion
Just starting to go through the Rainyday Tutorial and I have found some things that could use some love. I have not completed the tutorial so this list could increase.
Set Up
- Broken Image file � iPhoneSettings.png
- Possible missing words in � Since this is a simple game, will require multitouch enabled.�
- iDevice Feature Builder png is currently called iOS Feature Builder and does not have the MultiTouch option -- what has become of this and should this step be removed from the tutorial?
A Rainyday Background
- should have a reminder to save after setting the properties for background.
- Odd discrepancy between Win7 and OSX Lion: opening the background.png
o Mac � Rainbow showing
o Win7 � Stormy clouds showing
* Loading Flower sprite sheet
- Possibly reverse �Cell count Y to 3 and Cell count X to 6� since they are listed X then Y in the UI.
Animating the Flower
- Doesn�t tell you to deselect �Cycle Animation�
- Possibly mention that not hitting enter/return after changing the FPS that it might not save the new value.
- When running the game at this stage has the animation going from flower to bloom and not seed to bloom as stated.
Rain Particles
- Maybe add a note to alert people to double checking they are selecting the �Edit Emitter Graph� button and not the similar looking �Emitter Effect Graph� button that is just above.
Cloud Movement
- In �Creating a Behavior�
o It says to create a directory in myrainyday/projectfiles/game/scripts called �behaviors�. There is no /game directory in the file structure and looks like myrainyday/projectfiles/scripts/ and the �behaviors� directory already exists.
This is where I had to stop and will add to this as I continue through the tutorial when time permits.
Just starting to go through the Rainyday Tutorial and I have found some things that could use some love. I have not completed the tutorial so this list could increase.
Set Up
- Broken Image file � iPhoneSettings.png
- Possible missing words in � Since this is a simple game, will require multitouch enabled.�
- iDevice Feature Builder png is currently called iOS Feature Builder and does not have the MultiTouch option -- what has become of this and should this step be removed from the tutorial?
A Rainyday Background
- should have a reminder to save after setting the properties for background.
- Odd discrepancy between Win7 and OSX Lion: opening the background.png
o Mac � Rainbow showing
o Win7 � Stormy clouds showing
* Loading Flower sprite sheet
- Possibly reverse �Cell count Y to 3 and Cell count X to 6� since they are listed X then Y in the UI.
Animating the Flower
- Doesn�t tell you to deselect �Cycle Animation�
- Possibly mention that not hitting enter/return after changing the FPS that it might not save the new value.
- When running the game at this stage has the animation going from flower to bloom and not seed to bloom as stated.
Rain Particles
- Maybe add a note to alert people to double checking they are selecting the �Edit Emitter Graph� button and not the similar looking �Emitter Effect Graph� button that is just above.
Cloud Movement
- In �Creating a Behavior�
o It says to create a directory in myrainyday/projectfiles/game/scripts called �behaviors�. There is no /game directory in the file structure and looks like myrainyday/projectfiles/scripts/ and the �behaviors� directory already exists.
This is where I had to stop and will add to this as I continue through the tutorial when time permits.
About the author
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft