Adding UDID's to Project
by Jordan Parsons · in iTorque 2D · 04/17/2012 (1:44 am) · 4 replies
Is there a way that I can add specific UDID's to my project?
#2
I look forward to hearing from you soon.
04/17/2012 (9:07 am)
Thanks for the response, Michael! Good to know about the UDID's :)I look forward to hearing from you soon.
#3
Normally you do it the other way round, get the UDID from the device to do something (like anti piracy handling or piracy tracking at least and alike)
While Michael is right that the global hw UDID is obsolete and rumored to be rejected already by Apple, Apple in iOS 5.0 also added a nice little function to create a 'per application' UDID which would still be sufficient to do all the things UDID was usefull for (beside the gray area / illegal cross application or even cross device user tracking naturally but who would have wanted to go there anyway)
04/17/2012 (4:23 pm)
What exactly do you intend to do with UDIDs you added to your projects?Normally you do it the other way round, get the UDID from the device to do something (like anti piracy handling or piracy tracking at least and alike)
While Michael is right that the global hw UDID is obsolete and rumored to be rejected already by Apple, Apple in iOS 5.0 also added a nice little function to create a 'per application' UDID which would still be sufficient to do all the things UDID was usefull for (beside the gray area / illegal cross application or even cross device user tracking naturally but who would have wanted to go there anyway)
#4
04/17/2012 (7:47 pm)
I've entered a game development competition and for demo submissions, the company told me to add 3 specific UDID's to the project so they can demo it on their specific device's...that's why I was curious about that.
Community Manager Michael Perry
ZombieShortbus
Got your e-mail, tw. I'll be replying soon.