Is Torque3D appropriate?
by Jason Rocheleau · in Torque 3D Professional · 04/10/2012 (4:03 pm) · 5 replies
Hi, folks.
I've already purchased T3d, but I'm a bit nonplussed by the documentation thus far. I really don't need any game code, physics, sound, or any of the copypasta type features that seem present in the default project.
All I really need is the ability to easily procedurally create geometry/meshes, texture them, and then render them with an isometric projection. I need render to texture as well as some other advanced rendering functions, but those are pretty standard these days. The GUI bit is useful for what I want to do, but that's about the only extra module I can see using.
Is it pretty straightforward to strip out everything except the render engine? The offline docs are pretty bereft of any decent class reference... I wasn't really wanting to rip apart the game sample code to figure out how to build a project skeleton that just had a render engine only.
Am I barking up the wrong tree here? Was Torque written for a different purpose than what I need?
I've already purchased T3d, but I'm a bit nonplussed by the documentation thus far. I really don't need any game code, physics, sound, or any of the copypasta type features that seem present in the default project.
All I really need is the ability to easily procedurally create geometry/meshes, texture them, and then render them with an isometric projection. I need render to texture as well as some other advanced rendering functions, but those are pretty standard these days. The GUI bit is useful for what I want to do, but that's about the only extra module I can see using.
Is it pretty straightforward to strip out everything except the render engine? The offline docs are pretty bereft of any decent class reference... I wasn't really wanting to rip apart the game sample code to figure out how to build a project skeleton that just had a render engine only.
Am I barking up the wrong tree here? Was Torque written for a different purpose than what I need?
#2
I'm looking for *no* game code, just a usable high-level renderer.
04/10/2012 (4:39 pm)
I did exactly that, and it still has the entire stack of modules. It's just an empty map, rather than being an empty project, but all of the game logic and UI and everything is still there. At least it assumes that I enter the "empty map" as an observer.I'm looking for *no* game code, just a usable high-level renderer.
#3
04/10/2012 (4:45 pm)
And, seriously, is there really no complete class/module reference documentation? Do I really have to go inspect the source files to find out details that aren't mentioned in the quickie overview given in the "official documentation (offline)"?
#4
04/10/2012 (5:16 pm)
I suggest you run the generateEngineReference.bat and generateScriptManual.bat to obtain the module information you're looking for.
#5
04/10/2012 (10:04 pm)
Thank you, sir. Much appreciated.
Kerry Enfinger
Altered Reality Software