GMK Installation Instruction questions GMK 1.2.11
by Denis Olshanskiy · in Game Mechanics Kit · 04/05/2012 (4:00 pm) · 1 replies
So I bought this tool.
Probably it costs the money I spent on it, but...BUT I was not able to install it properly and use it.
I use Torque 3D Pro 1.1.
I followed the instructions in each letter and was not able to compile the project.
So I will ask some questions about the instructions, and I hope someone might help me, and others. Really hope it will be Yuri.
1. Point 3 - should it be followed up?, according to my understanding it should be.
2. Point 4 - As I understood, not only game directory of Your project should be updated/merged, but also Engine directory of the Torque should be updated and merged. Nothing is written about it.:(
Please correct me if I'm wrong.
3.PHYSICS PACK INSTALL - Bullet
-----------------------
Step1
------
Are you sure that libbullet.vcproj should be copied to "YourProject/buildFiles/VisualStudio2008" and not to "YourProject/buildFiles/VisualStudio2008/projects"
Step2
------
Should I add the libbullet to the solution or to the project and if to the project then which one?
In case of adding to solution the the user should right click on Solution'Your project' in solution explorer and choose Add -> Existing project
Step 3
--------
Understandable and clear.
Step 4
--------
To which project the path to include files should be provided?
Step 5
--------
Are you sure that in case of bullet we should not add anything to the linker(and if we have to then to which project?)
Step 6
--------
More or less clear
Step 7
--------
The last instruction about adding files T3D/physics/bullet was made in Step6...
Other steps are clear.
Probably it costs the money I spent on it, but...BUT I was not able to install it properly and use it.
I use Torque 3D Pro 1.1.
I followed the instructions in each letter and was not able to compile the project.
So I will ask some questions about the instructions, and I hope someone might help me, and others. Really hope it will be Yuri.
1. Point 3 - should it be followed up?, according to my understanding it should be.
2. Point 4 - As I understood, not only game directory of Your project should be updated/merged, but also Engine directory of the Torque should be updated and merged. Nothing is written about it.:(
Please correct me if I'm wrong.
3.PHYSICS PACK INSTALL - Bullet
-----------------------
Step1
------
Are you sure that libbullet.vcproj should be copied to "YourProject/buildFiles/VisualStudio2008" and not to "YourProject/buildFiles/VisualStudio2008/projects"
Step2
------
Should I add the libbullet to the solution or to the project and if to the project then which one?
In case of adding to solution the the user should right click on Solution'Your project' in solution explorer and choose Add -> Existing project
Step 3
--------
Understandable and clear.
Step 4
--------
To which project the path to include files should be provided?
Step 5
--------
Are you sure that in case of bullet we should not add anything to the linker(and if we have to then to which project?)
Step 6
--------
More or less clear
Step 7
--------
The last instruction about adding files T3D/physics/bullet was made in Step6...
Other steps are clear.
About the author
Torque Owner Jonajoint
Default Studio Name
Step1 - you are correct it should be "YourProject/buildFiles/VisualStudio2008/projects"
Step2 - libbullet.vcproj should be added to the solution as an existing project, not sure of the steps todo so in 2008 but what you described is right for 2010.
Step4 - The includes should be added to the project "YourProject DLL"
Step5 - No Bullet does not require the linker part.
Step7 - No in step 6 you added files from "Engine/source/T3D/physics/bullet/"
In my docs it says to add files from :-
"Engine/source/T3D/logickingMechanics/physics/bullet/" in this step
Hope that helps
John