Game Development Community

how to add decal on moving objects?

by Ahsan Muzaheed · in Torque 3D Beginner · 04/04/2012 (1:43 pm) · 3 replies

i am trying to add bullet hole on vehicles.
also blood spot on players.

how to do that?

any alternative way without using decal(not reskining)?

About the author

Torque 3D enthusiastic since 2010.Have been working in several T3D projects besides of Unreal Engine 4 and Unity 3D. NEED a hand with your project? SHoot me a mail. http://www.garagegames.com/community/forums /viewthread/138437/


#1
04/05/2012 (6:05 pm)
ok.
it seems not possible to add decal in an moving objects for performance reason.
am i correct?

then what can i do to make bullet hole in a running cars?

anybody know,what technique are used in call of duty or battle Field type games?

also i was trying to use this resource:
http://www.garagegames.com/community/forums/viewthread/129323/

but in reality it is useless if there is no blood in dress.


#2
04/08/2012 (10:33 am)
@ahsan
I digged this up for you:
Enhanced Projectil System for TGE and TGEA
I think it got what you need, the downside is you have to port it from TGE/TGEA
#3
04/08/2012 (10:52 am)
thanks for the link.

but this line looks like somekind of discouraging for me:

Quote:
I removed decal rendering on pretty much any DTS shape that can move (RigidShapes, Vehicles, and Players) you just get different explosions for each of them.

yes.
in current t3d we only get explosions for
(RigidShapes, Vehicles, and Players).
no decal on moving shape.


Quote:The main limitation of this is inherent to TGE, no materials on DTS objects. If you figure that one out, please add it here

from tge!!!!!!!!!!!!!.
still no one tried to do it.
or there already have a fix and i am missing it ?