Game Development Community

"pop" in sound

by Robert Brim · in Torque Game Engine · 09/26/2003 (9:10 pm) · 4 replies

I have a sound that is played when the mission begins (Sound is about 1 min long).

If I do not move the mouse, the sound plays fine.

If I move the mouse, a "pop" is heard and part of the sound is skipped.

Any ideas on how to fix this?

#1
09/26/2003 (9:15 pm)
- Is this the new HEAD/Demo?
- are you moving your mouse over a button that could possibly have a sound associated with it?

-Ron
#2
09/27/2003 (12:11 am)
No, you just have to move the mouse
#3
02/05/2004 (11:42 am)
I have a similar problem with my project, but it appears to be as Ron suggested... that I have a button sound playing that makes the sound 'pop'. Does this mean that I should further filter out any static for my button sound though, or is this an inherent problem with openAL sound in torque?
#4
02/05/2004 (6:09 pm)
I believe this is a problem with openal