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Aste converted files not textured correctly

by Princeabendego McDonald · in Torque 3D Professional · 03/04/2012 (4:33 pm) · 5 replies

Yo,

so I got the Aste combo pack and I am trying to use it for T3D but it wont work correctly. I tried loading the diff directly, the shape loads and all the materials are attached but they don't display, if I try to change them Torque crashes. When I export to collada I get the shape but only the warning material is attached so I end up with a structure with only one material. Is anyone else having this issue or is there a way to keep the materials attached when i convert to dae. If not how do I get it in another program so that I can put new textures on. I am using T3D 1.2, Blender, Anim8or, and the Constructor.

#1
03/04/2012 (10:14 pm)
If you export to DAE you should be able to import that into Blender.
#2
03/05/2012 (2:30 pm)
yea but for some reason it wont import to blender. it says cannot create image. anyone else have this problem?
#3
03/05/2012 (3:46 pm)
I've been having problems getting some of the RRGTS Warehouse Pack buildings converted correctly, some of the buildings are being exported/imported with materials not in the correct areas and considering the source files are mostly in constructor and have even worse results when converting the .map files to .lwo through constructor it makes things pretty difficult.

It would be great if we could figure out how to correctly convert the legacy packs.
#4
03/05/2012 (5:36 pm)
the texture files might need to be mirrored, cant remember if its horizontal or vertical, or if that even got fixed... anyway..
#5
03/07/2012 (6:33 pm)
You can try Deled and it's .map importer
I can convert most of Tim's assets by importing them into deled, then exporting to dae. Some of the assets come out with missing faces tho, so it's trial and error to find the good ones.