Game Development Community

Particle Effects and Walls

by Paul Yoskowitz · in Torque 3D Professional · 02/23/2012 (5:54 pm) · 1 replies

Has anyone done any work with T3D 1.2 or AFX that can stop the particle effects from going through the DTS walls?

I saw where Caylo did some work back in TGE/TGEA but i cant believe this hasnt been addressed since then.

#1
03/13/2012 (3:28 am)
Soft particles:
http://www.garagegames.com/community/forums/viewthread/129869/1#comment-826044