render a object above everything
by Thomas Bang · in Torque 3D Professional · 02/20/2012 (6:50 am) · 1 replies
I want to render a 3D-Object above everyting (except the interface itself). But i dont get it.
This is what i have so far:
This is what i have so far:
new GFXStateBlockData(state_weapon)
{
zDefined = false;
zEnable = false;
ZWriteEnable = false;
zFunc = "GFXCmpAlways";
samplersDefined = true;
samplerStates[0] = "SamplerWrapLinear";
};
new ShaderData( weaponShader )
{
DXVertexShaderFile = "shaders/diffBumpV.hlsl";
DXPixelShaderFile = "shaders/diffBumpP.hlsl";
samplerNames[0] = "diffuseMap";
samplerNames[1] = "bumpMap";
pixVersion = 2.0;
};
new CustomMaterial( mat_weapon )
{
mapTo = "weapon";
texture[0] = "scriptsAndAssets/data/shapes/weapon_d";
texture[1] = "scriptsAndAssets/data/shapes/weapon_n";
shader = weaponShader;
stateBlock = stateWeapon;
specular = "0.3 0.3 0.3 1.0";
specularPower = 48.0;
fallback = "";
version = 2.0;
};
Associate Michael Hall
Distracted...