About FPS arms
by Dimitris Matsouliadis · in General Discussion · 02/03/2012 (6:05 pm) · 1 replies
hi
i can't synchronize the camera with FPS arms.
know some a documentation on how we can use the FPS arms configuration?
working with t3d 1.2, 3ds9, dts export and biped skeleton.
( with skeleton FPS arms coming like a static obj mount, in a strange position).
i noticed in 'soldierFPSarms.dae' the use 'node_EYEMOUNT' and 'node_EYE'.
is a new feature of t3d and i try to customize my models, unfortunately i can't understand the basis of this function ... FPSarms
thanks for your time anyway :)
i can't synchronize the camera with FPS arms.
know some a documentation on how we can use the FPS arms configuration?
working with t3d 1.2, 3ds9, dts export and biped skeleton.
( with skeleton FPS arms coming like a static obj mount, in a strange position).
i noticed in 'soldierFPSarms.dae' the use 'node_EYEMOUNT' and 'node_EYE'.
is a new feature of t3d and i try to customize my models, unfortunately i can't understand the basis of this function ... FPSarms
thanks for your time anyway :)
About the author
entelsoft, commercial accounting software
Torque Owner Dimitris Matsouliadis
Dimitris Matsouliadis
thanks